@TimSweeneyEpic@AdnanChaumette Sorry for offtoping, but dear Tim, i need you to see what you and your truly Unreal Engine have enabled to create: https://t.co/qrElpHnmH6
Thank you so much for Unreal, Unreal Tournament, Unreal Engine and for simply existing the way you are, the world is better because of you!
@vonschneidz Your solution for rendering volumetric clouds is absolutely outstanding, gorgeous and and leaves me speechless. Still can't believe it's real-time. I can only imagine the massive amount of efforts and R&D that went into it
@Koahlah@Pheenee1@yoyorohit07 You're right, real-time version looks too diffuse, he lacks specular intensity and variations, also some skin and eye imperfections would top it up
@OTOY@RaphaelRau@BalyLexington I want to thank an entire team for their enormous efforts, I can only imagine the amount of brainstorming you've been through to make this happen ๐๐ป Congratulations with one of your biggest accomplishments, you really have changed the game!
@RaphaelRau@BalyLexington I think they could also take advantage of blue noise sampling, both in screen-space and path-space. Especially in path-space: imagine shading point with path guided PDF that has blue noise distribution of secondary rays. They might be doing it already ๐ค