You know NT Co. to do trade primarily in liquids, focusing on remote ports on the Mercury Sea.
A hose connects one of the Ufodo’s cargo tanks to a large port-side silo. A passing sailor says it’s filled with nitric acid. A NT Co. Securitac approaches. What do you do? #cyoa#DnD
You know NT Co. to do trade primarily in liquids, focusing on remote ports on the Mercury Sea.
A hose connects one of the Ufodo’s cargo tanks to a large port-side silo. A passing sailor says it’s filled with nitric acid. A NT Co. Securitac approaches. What do you do? #cyoa#DnD
You note that the Skiffchit is attuned to the Nulliat Trade Co. before you swallow it. The coordinates the Monk gave are clockwise of the city's Astral Procession, and you manage to find a Nulliat Trade Co. craft, the Ufodo, headed in that direction. What do you do? #Dnd#cyoa
A Skiffchit is a crystal that drains life energy from its host and transfers it to a nearby active Skiffreactor. It eventually burns out and passes through the host's system. Many ships and organizations have chits that are tuned to their personal reactors. What do you do?
A Skiffchit is a crystal that drains life energy from its host and transfers it to a nearby active Skiffreactor. It eventually burns out and passes through the host's system. Many ships and organizations have chits that are tuned to their personal reactors. What do you do?
A Skiffchit is a crystal that drains life energy from its host and transfers it to a nearby active Skiffreactor. It eventually burns out and passes through the host's system. Many ships and organizations have chits that are tuned to their personal reactors. What do you do?
You taste the BILE and spit. No strength could be derived from such a foul liquid, not without significant alchemy. The Sailor crawls into a Cryswire Supplier. Looking into the Bile, you notice that he's vomited up his Skiffchit. It bears the logo of a Privateering Cooperative.
You taste the BILE and spit. No strength could be derived from such a foul liquid, not without significant alchemy. The Sailor crawls into a Cryswire Supplier. Looking into the Bile, you notice that he's vomited up his Skiffchit. It bears the logo of a Privateering Cooperative.
You find a discarded glass Jar and scoop up some of the Bile. Holding it up to the light of a nearby sconce, you see mercury spheres glittering throughout. Fleshy red globs cling to the orbs. This man is in the later stages of Invosys. What do you do?
The Monk waves goodbye as you exit the Lighthouse-Clock. The energy of the ingested Skiffchit burns in your gut. Skiffs of many sizes, origins, and professions bob in the low tide of the mercury ocean. A sailor passes, vomiting black, glittery bile. What do you do? https://t.co/8I90VtRpOO
The Skiffchits are crystal disks, faintly glowing and circumscribed by a thin ring of brass. The Monk tells you that each will pay for a trip aboard one of the many Skiffs in the harbor. Another Monk enters Chamber and plugs her Cognajar into the Vault-Sphere. What do you do? https://t.co/lVjLaqRv3V
The Monk transcribes a Dataplate and hands it to you. Going down several flights of stairs, you both reach the Lighthouse's Vault-Sphere. He tunes his Midcrys-Watch to the sphere, withdraws a pair of Skiffchits and drops them into your hand. He wishes you luck. What do you do? https://t.co/juTIkARFtx
The Monk thanks you, since he'd misplaced it. He pulls a wire running from his head and plugs it into the Cognajar. Working at the Datalabe, he points set of dials, saying that it's the coordinates of a FrameShift many leagues from here, and asks your thoughts. What do you do? https://t.co/PWtK2tBfA8
You snag the his Cognajar, the thing leaks oil as you stow it. You both ascend past 48 stories of Cells, GrowSand plots, and Fabs until stopping at the floor beneath the Observatory. The Monk goes to a large Datalabe with dozens of pipes running into the ceiling. What do you do? https://t.co/qWBWCNTy0I
The Monk wipes away the smudge and thanks you, since any imperfection might have dire consequences. Slotting the Lens into one of the many Tuning-Columns that fill the Lighthouse-Clock, the Monk steps on to the Central Elevator, gesturing you to follow. What do you do? https://t.co/FP4QGVTyU2
You enter the Lighthouse-Clock. Your Midcrys Watch, anchored to your belt via a chain, materializes into your current Frame. You set it to the tone of the Gut-Bell atop the structure, ensuring you stay anchored. Inside, you see an old Monk polishing a Lens. What do you do? https://t.co/V8NiNicv1h
You go to the Docklands. Skiffs bob on the Mercury Sea as Sailors relax, taxing their AuxLivers with booze. The Red Portcullis, a gate of crystal, is the entrance to the Lighthouse-Clock, only opening under the Inverse Sun. You have: Booze Bond, Inverse Battery. What do you do? https://t.co/MSfG7xQ8fo
Your slurred speech invokes sympathy in the GrowSand baker, who gives you a Blue Muffin. Your hunger is sated and your ear is no longer bleeding. A huddled group moves along the street outside, endeavoring to stay in the lamplight. The Red Portcullis stands open. What do you do? https://t.co/CLLmGp9IFg
Inverse Energy courses into your ear, cauterizing the wound, but also shriveling the side of your face. Speaking is now difficult. You, tipsy and in pain, stumble into a GrowSand Bakery. The Lighthouse-Clock chimes, signaling the opening of the Red Portcullis. What do you do? https://t.co/Uw8gCV709S