For those of you who have a terminal illness, a chronic condition, or debilitating health issue, there is new reason to have hope.
New treatments are arriving that buy more time for the next to arrive. Even for the most vicious of diseases, for example, metastatic pancreatic cancer.
The recent breakthrough, daraxonrasib, nearly doubled overall survival, 6.7 to 13.2 months, with fewer side effects than chemo. It's hard to overstate the significance of this.
In a slow world, a few months doesn't matter much. In a fast world, that could mean the difference to make it to the next life-extending therapy.
We are on a long arc of getting increasingly better at solving disease.
In 1919, Elizabeth Hughes was diagnosed with type 1 diabetes. The only treatment was a starvation diet, which she did for three years. Her weight dropped to 45 pounds at age 14.
Then insulin arrived in 1922. It allowed her to live to 73.
And recently, Sid Sijbrandij used AI and existing biotech infrastructure to fight a recurring osteosarcoma that standard medicine had given up on. Today he has no evidence of disease.
A new era for life is here. It won't appear overnight. Nor will it be all sunshine and rainbows. But we are at the inflection point where hope can dare rise as the sun for those who have been stuck in the darkness.
@PandaShinCloud@IOInteractive Ce n’est plus une question de budget car aujourd’hui avec l’IA c’est très facile.
Et investir si le retour sur investissement est rentable c’est mieux.
Et le français est la 5e langue la plus parlée au monde.
En faisant ça , il se tire une balle dans le pied.
@PandaShinCloud Ce n’est pas vraiment la question. Comparé à la gen PS4 , ils n’ont sortis aucun nouveau jeu.
Ça veut dire quoi ?
Bizarre que Sony ne dise rien.
ASSASSINS CREED HEXE necesita ser una especie de “A Plague Tale”.
Lineal, con énfasis en una historia llena de Lore que atrape a los fans, mapas pequeños pero densos, mecánicas nuevas de parkour y sigilo y con esa esencia que se perdió en los RPGs.
Creo que lo mejor para la franquicia es que tengamos variedad y que no todo sean mundos inmensos.
Si logran tener un equilibro entre juegos principales, spin offs como este o Mirage y Remakes de los clásicos, tienen la fórmula del éxito.
Eso y una buena historia en el presente que conecte todos los juegos. No es casualidad que cuando más gustó la saga, fue cuando tenía una historia central que hilaba todos los demás juegos e historias.