New blog post!
Part 1 in my new PlayStation hacking series: An **unpatched** PS4 / PS5 userland exploit that also allows pirating PS2 games.
mast1c0re: Hacking the PS4 / PS5 through the PS2 emulator - Part 1 - Escape: https://t.co/WOVd1YlZ8R
Video demo: https://t.co/C9bKvS9Cu4
PS4 Havana Menu for Red Dead Redemption 2 has been released! Thanks to samsepi, @2much4ux and @rfoodxmodz for their help!
Download it here for firmware 5.05 and 9.00:
https://t.co/bQ8NP6G3B3
Wrote an IDA python script for updating the natives.h for my native caller. Hopefully this will be useful the next time a new PS4 exploit supports a higher version of GTA and I'm not around to update everything myself.
https://t.co/jGprBw64wg
@GraFfiX_221211 Payload address should be towards the end of the text section of the eboot where there is free space. Gtavars address is towards the beginning of the data section also where there is free space. The exact values aren't important
@damn1338 You can write to the address from the browser payload with ptrace before the menu code is injected into the eboot. Ptrace ignores write protected segments.
@damn1338 PS4 has write protected memory segments. For example, you can't write to the text segment of the eboot (where the code is stored). If you are sure of the validity of the address, try reading from it and see if that works.
Of interest: “These members include developers who exploit vulnerabilities in videogame consoles and design circumvention devices.”
https://t.co/071gfuqVr1