based on a particle simulation - you can see the positions encoded in the leftmost column
the particles actually are where two spheres touch and the odd marble shader connects them with circles
here's the link:
https://t.co/QgFgmvXOcg
@XorDev For general code golfing purposes I found it useful to also try the inverse of the golden ratio, sqrt(1.25)-.5 = 1/phi = phi-1. Sometimes this can save you a few characters for scaling.
And here's another example using twigl's "sound shader" capability.
https://t.co/6MngHxEVAu
@XorDev While this is true for disentangling 2 variables, sqrt(e) is more suitable for 3 or more. I actually explored this because of grid cells, which our brains use to map physical and conceptual spaces. Here's a visual explanation using Lissajous curves:
https://t.co/WHiEyFEJjO
@XorDev The shader transitions between sqrt(exp(1)) and sqrt(1.25)+.5 every few seconds. Phi maps points onto a surface resembling projections of higher dimensional objects like these. Beautiful, but not optimal. Who can math hard enough to explain why?
https://t.co/I7jHewwQ4G