opus 5.5 is f*cking cracked at motion design
this entire video is code, 0 after effects
im open sourcing the prompt template for these motion designs
steal it to recreate these ↓
<inputs>
Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).
</inputs>
<direction>
Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.
Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.
</direction>
<structure>
120 BPM, 7 bars, something happens on every beat.
Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.
</structure>
<build>
1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.
2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.
3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.
4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.
5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.
6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.
7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.
</build>
<gotchas>
Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.
</gotchas>
<start>
Ask me for the inputs, then show me the state list on the beat grid before you write any code.
</start>
Insane what you can create with three.js nowadays.
I made a game-quality 3D experience in the browser with water ripples, smoke effects, a 3D paper menu, underwater UI, and a peeling footer.
The whole thing is pure code and only 183 KB. Seriously, no loading screen needed.
I combined https://t.co/tECuh9VUFz and https://t.co/25OYbxZ62e components with a few direct prompts:
- Open the hamburger menu as a 3D paper overlay {threeui 3D paper}
- Add a peel effect to the footer {canvasui peel}
- When the cursor passes through the heading, turn the letters into smoke {canvasui liquid object}
Inspired by the amazing https://t.co/JLCVTumBWE site.
Let me know if I should open-source it.
GPT image 2 on ChatGPT
Ultra detailed mixed media collage art, human hand holding a vintage paper travel ticket in close-up foreground, ticket has cable car icon and barcode, photorealistic hand with natural skin texture. Behind the ticket, a seamless forced perspective collage of a city
UI/UX Designers and Developers, here’s a go-to resource if you ever struggle to find perfect loading spinner animation examples, you can use in your next UI design project.
Bookmark it for later 💜 can’t believe it free
I created this using Claude + 3D animation:
1. Ask Claude for a scroll-based cinematic animation pla
2. Generate prompts for depth, parallax, and camera movement
3. Install Three.js + GSAP + ScrollTrigger
4. Use scroll to control zoom, scale, and scene transitions
5. Add layered images for 3D depth illusion
6. Apply smooth easing, lighting, and shadows for realism
7. Refine until it feels like one continuous scene
Save this
I launched CYMATICS today:
https://t.co/OUFAhjFyJB
An interactive experiment about sound becoming visible.
Vibration and frequency create geometric patterns in sand, water or matter. You can explore the concept, watch Nigel Stanford’s video and build your own simple setup at home
In case you though I was a one-hit wonder, I'm not.
I have developed an entirely new neurologic pathway that allows me to create the most amazing Glass Animations in Blender 3D.
Or I just focus on having good contrast 🤷♂️🤷♂️