@MediumkeyXYZ Until a UGC system is in place custom weapons can be imported in via custom mods that (currently) have to be manually installed, it's as seamless as it gets given the game handles Source's world/view model system and lag compensation natively.
@oopsallsolace I deal with MDLs directly not Blender exports. You keep the models separate, you either hide the original arms of the view model and bonemerge the custom ones or bonemerge the weapon itself into the arms of the custom model, but the two stay separate.
@Vuthakral Source relies on forward rendering which makes dynamic shadowmapped lights so expensive the stock engine limits env_projectedtexture to one active instance per PVS, a limit that was manually raised in Garry's Mod.
https://t.co/i6s8NiuWNA