Happy New Year everyone! I've made my #SuperMario post tonight ! It is one of my favorite #Nintendo game I had on Gamecube with Zelda TWW and Luigi !
You can find a ton of screenshots on my @ArtStationHQ page with this link Enjoy ! :)
https://t.co/aWJEqNGkLZ
#gameart#UE4#3D
Idk if a lot of artists are in that situation but I rarely show my high poly especially for props because they really aren't that interesting...
I often add details and anchor point after the bake :/
@AlexStrook Without a nice cooling system, you may have some issues with throttling and battery life.
Also, as we see with new handled pc's the autonomy for such games will be low even with very low graphical settings.
I think once they find a solution for better batteries, then we will see
That's where this project stops. I'm done and it has fulfilled its purpose.
I've learnt a few things regarding Nanite, Lumen and even more modeling stuff.
More screens:
https://t.co/2soVwkhYpQ
#substancepainter#EnvironmentArt#UE5#gameart
Hello,
Probably late for the #PortfolioDay I'm Vincent, Environment Artist soon to be in holidays I like to have fun with nostalgia and learn more 3D !
I've been at it for a while and almost see the end of it.
It is challenging to make an interior that looks alive without any characters in it.
Sorry for the meh video !
Sometimes, I envy character artists. Here is part of the props I'm making for a simple interior apartment.
(excuse the showroom above said appartment scene )
Yesterday, I was working on my personal project and wanted to include some of my love for Slam Dunk in it.
Looking at real life references, I spent the evening reading it instead of working. No regret at all !