Throwback to one of the most iconic scene of ACT III.
No fewer than 56 talented people worked on this sequence, which we’re sure will become iconic. Big thanks to all our departments and all the lovely people who had contributed to this piece of art!
#fortiche#fortichers
Keyshot I painted of the Firelights entering the final battle! So grateful to contribute to such an amazing show - Fortiche and Riot have truly created something incredible :’) Huge congrats to the team, and hope you all enjoy season 2!
#Arcane
ASCENDANT - Underground Reactor Room:
After the cascade, the Reactor Room kept Harmony alive with its machinery working tirelessly - until the Earthtree grew mighty enough to become the Shade's new lifeline.
#art#conceptart#environmentdesign#lineart#scifi#gamedev#dchanart
After months of preparation and anticipation, the Tower At Nine interstellar spacecraft launches from its home of Ren, beginning its acceleration to near-lightspeed to cross the vast expanses between the stars.
Kathanna faces a daunting task; tomorrow, she will board an interstellar spacecraft on a journey to the Holy City of Caro. It's a great honour to be chosen for such a voyage, but one that will take her trillions of miles and decades of time-slip from everything she's ever known.
Very fortunate to have been working on the new landing zone for Star Citizen. Huge props to the everyone on the production team they've been doing an amazing job, can't wait to share concepts in the future!
Sneak peak at my "displacement" modifier, and texture pack for blender.
Only about 200 tris, multi layer height blending.
Inspired by the texture displacement feature in Octane.
#b3d