More info - https://t.co/0Nc2oIlpyk
Weโre planning to push more features like custom file loading, support for DICOM, VDB formats in the coming weeks!
Marching Tetrahedra method?
This is an algorithm in which weย can Render our Volume data as a set of Polygon meshes by extractingย 'iso surface'. It goes through whole dataset and tries to fit a polygon based on data values to calculate a polygonal mesh from the volume dataset.
Weโre excited to share that we have published our project open-source under the MIT License on GitHub.
Here's the Repo link - https://t.co/LjtPtSH858
Developers, researchers, and enthusiasts feel free to explore, experiment with it, and use it in your own applications.
Volumetric Render Engine (OpenGL/C++) - Opensource
Hey everyone! We at 3D ENGINERD. have built a Volumetric Render Engine (Open Source) for Windows, powered by C++ and OpenGL.๐ป
Weโre excited to share that we have published our project open-source under the MIT License on GitHub.
Here's the Repo link - https://t.co/LjtPtSH858
Developers, researchers, and enthusiasts feel free to explore, experiment with it, and use it in your own applications.
(Volumetric Render Engine: 3/5) Colormap Classification(shown in video):
Here we can see the volume data with color values mapped to its material density.
As per our current Colormap we can see the Red is Higher density whereas blue is Low density Noise.
(Volumetric Render Engine: 2/5) Currently it has:
- Volumetric RAW visualization support
- Different types of rendering (Colormap, Iso-surface etc.)
- Rotate & Zoom Controls (for easy navigation)
- 6 slicing planes to visualization cross-sections
What's at the core of all 3D rendering: Graphics Primitives โจ โ the fundamental building blocks of visual computing. ๐ง
Read our Blog on Primitives here: https://t.co/C6KmTt6Tv5
I love being a human artist and creating something never before seen, out of my mindโs eye. I love making every decision with care. I love trying and failing. I love noticing mistakes and fixing them. I love it all.
Hey all - We're looking to hire for a few positions(Internship). ๐ปIf you're into Computer Graphics, Game Development & Filmmaking and are interested in any of the positions - please reach out to us at [email protected].
We wrote a Blender script this past year for @pixotronics
๐๐ท that takes a 3D Model of a ring & attaches a UV correct plane mesh to it, so that it can be used to visualize text or design engravings which can be overlayed in the iJewel editor. (Thread ๐๐งต)
A blender script that creates a plane mesh with size to be the depth of the ring, applies a Shrink wrap modifier and positions it based on given N,E,W,S coordinates on the axis of the ring, applies the modifier to deform the plane permanently and exports out the Ring model
The output of my script (written in Python for Blender) helps to maintain real-time dynamic scene information & web-ready data formats. Reach out if you have something we can help you with!
It also exports out all meshes in the asset as seperate GLB files & all textures as PNG files, all uploaded to AWS S3. This is a really cool 3D/XR design tool โจ that makes setting up interactive 3D scenes much easier. You can check out the app at https://t.co/VnJ77PoQhJ
[Available for Freelance Work]
We recently built a Backend asset conversion pipeline ๐๏ธ for @UnprojectLabs that can be used to load an FBX 3D asset from the frontend, extract object information, hierarchy & materials, storing these in Supabase DB.