@Wolfraction Actually the scene has a relatively low polygon count, graphics which is improved through some post processing tricks. The scene performance is quite good on my pc.
@AkibaMutsu I will retain the familiar things for people, while redesigning the rest. In fact, if we were to recreate an exact replica of Akihabara, our pace would be even slower than the rate at which it is changing.
@AkibaMutsu Yes, I have plan for this. Usually preparations are made when the location of this building is determined. However number won't be large, my goal is to ensure practicality and functionality.
@f_bruno_f Thanks, I think most come from the convolution mode bloom, as well as customizing the lens flare texture and scaling it up to overlay an extra layer of haze over the viewport.
Early preview of my new game map, inspired by Tokyo Akihabara.
I've been preparing for this for a year, just started working on the Unreal Engine part recently.
#UE5#gamedev#anime#3dartwork#animetokyo