@Brammflakes@WARDOGS Limit the fobs in the game area, building fobs outside to spam AA is horrible to play against. Also the below radar for AA is too low, I already got locked while touching the ground …. And the wipe is too short.
@WARDOGS could it be possible to add a way of creating a squad / invite friends before joining a server ? Would be so nice a easier !
Otherwise, WP to the dev team !
@Bloodshot7566@Lone_off Je suis clavier j’ai testé à la manette et j’ai eu pareil que dans la vidéo. Mais j’ai deux remarques :
1 - je joue sur pc à 300fps donc ça peut jouer
2 - ça ne fonctionne que si je fais toujours un mouvement avec le stick gauche
This whole AA war is funny to me
"Nobody is trying to go pro"
So why cry about the thought of aim assist being removed
"Its to help us compete with mnk"
95% of players are on controller...do you really need aim assist to compete with a controller player?
Just dumb takes..
@oHattasTM@RyDog2Nasty You mean controller + aim assist ? But yeah, I feel that the Aim Assist should help getting the same precision as M&K, not to be better. But I get your point.
@DementedOGs@RyDog2Nasty But there is no point having aim assist in Forza 😂. He means fps I think. As a M&K player I use controller for Forza and Rocket League. But for FPS I go M&K. What he means is that M&K should be more precise but looking at data : average controller is more precise than 75% of M&K
@Sympstrafes What could be great is : they look at the data and if the average controller player has better precision than the average K&B and same for the top 5% player
Then : The AA should be tune so both have the same precision. So the debate would end and both input would be even.
@Polyick@Ruuse_@PhantXmBLXZE I m not blaming anyone and inputs are personnal. I am fine being killed by someone on roller. I just want the assist to be fair. Seeing the data, one is better than the other. But in a « aim » game, the aim should be even. And people saying K&M is better but playing roller on PC?
@fps_crash When you look at the data the average controller player has better precision than the average K&B and same for the top 5% player ? The AA should be tune so both have the same precision. So the debate would end and both input would be even. Should be the opposite with K&B ? No ?
@Ruuse_@PhantXmBLXZE Then why when you look at the data the average controller player has better precision than the average K&B and same for the top 5% player ? The AA should be tune so both have the same precision. So the debate would end and both input would be even. Should be the opposite with K&B
@Bravo6Intel Then why when you look at the data the average controller player has better precision than the average K&B and same for the top 5% player ? The AA should be tune so both have the same precision. So the debate would end and both input would be even. Should be the opposite with K&B
@ceejayy252@Bravo6Intel Then why when you look at the data the average controller player has better precision than the average K&B and same for the top 5% player ? The AA should be tune so both have the same precision. So the debate would end and both input would be even. Should be the opposite with K&B
@Mikeymik190@SamuraiStyleTV@PhantXmBLXZE I never said the opposite. But in a World with both inputs. Aim Assist should be : average controller should have the same % of precision as an average M&K. And top 5% controller player should have the same as top 5% M&K . Why controller is more accurate if K&B is easier then?