Dev Log #22: Wingmen and strong bots.
Your own wingman bot flying your deck, strong bots that come to help the losing side, an AI commander calling for radar, and squadmates' armour on screen. Part 3 of 3.
https://t.co/m1de4XQMJH
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Dev Log #21: Growing your machine, showing yourself.
Modules for your XS, the pilot card with your record, deck and RATE, fire rate in weapon upgrades, an All channel in the lobby chat, and lobby music. Part 2 of 3.
https://t.co/ynStRtzaws
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Dev Log #20: New rules on the battlefield.
Field events, surrender votes, spectating, AXIS, the swing anchor, battleship gun seats, and a high-rise colony. Part 1 of 724 commits in 3 days.
https://t.co/OUXsUNGJuz
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Dev Log #19: Barriers on the HQs.
800 commits in 4 days. HQs are now shielded by barrier generators, 3 new maps, loading a big map down from ~40 s to ~27 s, and weapons balanced by calculated DPS.
https://t.co/KrNGw4ArjW
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The Exon Alpha Hall, Episode 2 is out.
Shizuku (GIO) and Hinata (Union) on the Nov 6–9 weapon changes: set by each XS's cost and character, not flattened toward the average. Last episode's cuts, measured again.
https://t.co/sSZcpt0kTL
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