@IGN as someone who just their favorite online game lose all their devs (destiny) you have my condolences. seriously best of luck to the team and hope they can pull through.
@LukeCB14 optically it looks bad. Cancel D2 yet say they want live service looks like they view D2 as a competitor to their live service projects. not saying that’s going on but sony’s silence/actions are not doing the company any favors.
@Lazgar_lockman it’s really frustrating when the vocal player base was really toxic early on. At least from a story pov year 1 was the setting up the pieces and i full believed in Year 2 of frontiers things were going to get better.
@PlayStation killing physical media huh, well how long they decided to “retire” games from the library to make room for new games they want to push? oh wait they did that already with destiny to make room for their new live service games..
Eyes up, Guardians.
If you are interested in game development, community, and preserving the legacy of Destiny 2, please take just a moment to read about my project, GMTOG. #GuardiansMakeTheirOwnGames
Last week was incredibly difficult.
I want to start by saying that my role was not cut, but almost my entire core team, excluding a small portion of us, are gone.
The Creative Studios team was part of the creative talent behind many of the visual marketing and brand assets you've seen for @DestinyTheGame and @MarathonTheGame over the years. The team was formed when @Bungie became a self-publisher in 2019, growing out of a much smaller group then known as VizD, or Visual Development. We were a small but mighty team, carrying forward a legacy of supporting marketing content for Halo and other early Bungie games.
Since 2019, our team grew to more than 30 people in order to sustainably support live service trailers, key art, logos, screenshots, composites, gameplay capture, motion graphics, production, technical capture infrastructure, and more. Working side by side with marketing and game developers, we worked closely within our own team and with a wide network of external creative agencies and freelancers to produce Bungie's player-facing marketing creative.
I had the privilege of helping build the Creative Studios art team as Bungie became a self-publisher and personally hired many of the talented artists and leaders across the team. Watching them grow into their roles and become the exceptional creatives or managers they are today will always remain one of the highlights of my career and one of the best parts of my job here.
Creative Studios was so much more than just a team to work with. It was a tight nit group of talented, thoughtful, and inspiring people, and I feel incredibly lucky to have been part of it.
To my peers in Creative Studios: you have been at the heart of so much of what makes Bungie special. Your creativity, passion, and vision helped shape the marketing visuals for games and worlds that so many players love. I truly hope you can look back at what we created together and feel proud, not only of the work itself, but of the impact each of you personally made.
Thank you for everything you gave to this team and to each other. Thank you for showing up for one another, for trusting me, for bringing so much talent and care to the work, and for making this team a true unicorn in an industry that rarely makes space for something this special.
I'm going to miss working with all of you more than I can put into words.
If you're a hiring manager, Art Director, or Creative Director hiring for the roles I listed above, please reach out. I'd be happy to share thoughtful recommendations based on your specific needs.