This is a really cool idea. I can't help to think this all sounds a bit too good to be true, but I love it nonetheless. Engines might actually be a pretty good fit for sound synthesis:
https://t.co/TyXTE3znqK
@JPEGuin 👏 very impressed with the new Aviary 2! I was a user of the previous Aviary and the performance and fluidity of this one is miles ahead. Congrats man!
I set the Dream up with some controls to allow the viewer to change between summer/winter, day/night, and fixed cam or free cam.
I'll post a link to the night sky below if you want to use that in your own project.
#madeindreams#dreamsps5@mediamolecule
Camera animated with a noise modifier, the humans with a @hellorokoko suit, and the ship almost entirely with Steve's great "Wiggle Bones" addon for blender. Excuse me while I never hand animate anything ever again haha #b3d
@JPEGuin@AviaryTheApp Also, when you are inside a tweet and you start to swipe back but you release without going back, the interface gets unresponsive again for a few seconds
@JPEGuin@AviaryTheApp Though the app is feeling great there’s something that still bugs me, when you tap a tweet there are a few seconds that the interface is completely unresponsive. You cannot even swipe back and if the tweet is big enough you don’t even see the stats
Annoyed by shaky videos? Check out our work on stabilizing shaky handheld videos *without cropping*!
Neural Re-rendering for Full-frame Video Stabilization
Project: https://t.co/0nppo7NzDM
The App Store has a big problem👇
You: an honest developer, working hard to improve your IAP conversions.
Your competitor: a $2M/year scam running rampant.
1/🧵
☄️Streamers & Creators☄️
Are you ready for an interplanetary, gravity-defying journey through space and time?
Steam keys are now available for an early influencer build of Exo One 🕳️
Reply below if interested 👇
(RTs for reach super appreciated)
Working on the animation, skinning and realtime voxelization+velocity in #Embergen. This takes less than a ms for a 15k polygons models in a 100M voxels simulation on a 3090. Static meshes : 3ms for 8.5M polygons. No SDF generation yet. #VFXFriday#fluidsimulation#realtimeVFX
Excited to release v2.0 of our Background Matting project, which is now REAL-TIME & BETTER quality: 60fps at FHD and 30fps at 4K! You can use this with Zoom, check out our demo! 👇
Webpage: https://t.co/rzYK79diCb
Video: https://t.co/jz3rvoGrY4
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@paarsec You should check @JangaFX ‘s #EmberGen. I’m no 3D guy by any means but I’ve heard is great for real-time smoke simulations and the results look insanely good
Building a set of procedural tools to quickly build mechanisms. Here's an early stress test. 16:9 version here - https://t.co/1FSAMPCsL2
Music from the incredible new @_frktl album - https://t.co/8gSGYm8OzB
Super excited to share our work on video completion at #ECCV2020!🤩Our method seamlessly removes objects, watermarks, or expands field-of-view from casually captured videos.
Paper: https://t.co/JwT9bYN85V
Project: https://t.co/7raLq7jVQx
With @gaochen315, Ayush, and @JPKopf