The hidden problem with cloud gaming:
The bigger your audience, the heavier your bandwidth bill.
Centralized infrastructure punishes scale. Indie studios get hit first.
YOM's edge mesh flips the math. Compute moves closer to the player. Cost gets distributed instead of concentrated.
That's the structural alternative.
→ Learn more at https://t.co/EvAydwgc0G
Some projects end at launch.
For YOM, TGE was Day 1.
The network is live. Nodes are serving. Sessions are streaming. And $YOM is doing what it was built for settling all of it.
For a decentralized network, this is just the beginning.
A player presses play in Lisbon. A node responds in Warsaw. Neither knows the other exists.
The network measures the work. Settles it in $YOM. On-chain. In seconds.
Two strangers, one game session, zero trust needed.
https://t.co/3xC4VJqSsc
Most things in crypto happen loudly.
This one happens quietly.
Every time the YOM network is used, the settlement contract burns a part of $YOM. Automatically.
No announcement. No event. Just usage, doing its thing.
https://t.co/3xC4VJqSsc
A gamer in São Paulo clicks play. A GPU in a bedroom three kilometres away serves the session.
The network measures the work. $YOM settles it on-chain.
That's what the token does. Every day. On-chain. Verifiable.
Full breakdown ↓
https://t.co/lWCl29ptSC
Somewhere right now, a gaming PC sits in a bedroom. Owner's at work. GPU doing nothing.
On YOM, that machine goes to work streaming games to players across the world.
When it serves, it earns $YOM. A sleeping machine, earning by working.
Trade $YOM - https://t.co/3xC4VJqSsc
The physics of gaming haven't changed in 30 years.
Console = local hardware = latency issues = can't scale.
What if gaming wasn't bound by physics
What if it was distributed, borderless, instant?
That's cloud gaming. We're building it