@usgraphics No one ever, EVER! used artifacts of resize algorithm on an artwork... ever before... this is exactly the first time in history. 🤣 This is hilarious BS. But every time, when you pull off this kind of BS, what actually counts is BS story behind this. 🤑 This guy is conman.
Excited to finally be able to share some of my designs for Marathon! Starting with some visdev for Vulcan. Definitely one of my favorites to have worked on! If you played the Alpha, then some of this should be pretty familiar.
@PanacheDGames@Northern_Child Yeah, right... people are not that stupid... this is deliberate, just admit it, loosers. Some manager said use ai 💩. No real artist would use this as a placeholder intentionally without a pressure from above. So🖕u.
IMPRESIONANTE tráiler de DANCE MACABRE: guerra de esqueletos en el nuevo corto de Hisko Hulsing, un experimento animado que ha tardado 11 años en realizarse, con 75 óleos y 30 artistas de cuatro países. Se verá en el Festival de Annecy a final de mes.
@MatterCg haha, I knew you'd jump straight in, @MatterCg . looks fun and amazing!
the first thing I tried is simulating a senseless blobby splash and throw my point rendering shader onto it.
We will never experience living and driving through a non-LED infested city night. Half of the waking hours of humanity affected by the unstoppable deployment of LEDs, everything looks like the Dubai mall now. Completely insane civilizational trade off.
I will never stop banging the drum that AI plagiarizes by default.
You can literally never be sure it isn't ripping something else off when you generate an image, asset, or video.
This is from Zelda if you didn't know.
I keep telling everyone, it's impossible to know where an AI image is pulling from. Textbook plagiarism at the very least, and more than likely constitutes copyright infringement, especially at the scale AI is capable of doing it.
Some of the animations I created for No Rest for the Wicked — I’ve already been working on this project as a Game animator for over 3 years! And I can’t wait to show more of the game! 🔥
#animation#gamedev#3d#game
@BenjaminPDixon It's a lossy compression algorithm. Stores data as statistical probability (weights) and like jpg's interpolates (generate) neighboring pixels or letters.
@usgraphics Pure HTML only, no CSS! On Gopher protocool, it's so cool. Or new Gemini... the new internet... the true web 3.0; it's there... let's goooo!🥰
@FinanceLancelot Analogy is on point… you slowly but surely dig small trench for new garden light cable with a $5 shovel… but here comes bulldozer entering your yard, destroying all the plants, digs a trench for a WWI front… and then leave you with a bill for $15k. And you didn't ask for it!🤣