@Metalic_Madlad For the angle of the camera I think it's just a standard looking straight forward angle. As far as I remember Scott didn't really deviate from using this angle in any of his jumpscares, only really ever making the camera shake or tilt during the jumpscare
play this fnaf fangame
i will link it in the replies
don't watch any of the videos, don't look at any of the screenshots, just download the game and play it
trust me
play this fnaf fangame
i will link it in the replies
don't watch any of the videos, don't look at any of the screenshots, just download the game and play it
trust me
Not really enthusiastic about posting anything on here for multiple reasons, but maybe the video will get more views if I mention it to whoever follows me here.
Youtube version: https://t.co/Sghyi7QXSS
Something a little different this time. These are some shots from the intro of a college assignment I had done about The Designers Republic that touches on Wipeout. Everything you see here with some exceptions were made in blender and the video editor. #blender#b3d#Wipeout
Holy overnight banger. I never usually promote anything so uuuhhhh
Play Siren Head Killer RETURNS: https://t.co/d4jM8JtqGb
And follow FNaF World EPIC: https://t.co/lxU5TtRQ0M
I may or may not be involved with these projects and may or may not appreciate you checking them out