Liquid in bottle simulation running with the mesh slicer from yesterday. Springs are fun! I might add a foam layer to this later, but it would be a bit performance costy.
#Roblox#RobloxDev
@sleitnick Odin. It's a really cool, C-like language with imo a really nice syntax. It's still very small, but I found that it was nice for things like graphics programming. I didn't end up sticking with it because I wanted to learn more about objective C and swift though
I recently got back to Roblox and I rewrote an old mesh slicer from a while ago. Worth noting that Roblox provides nothing more than moving vertices (bones) and rendering, meaning I had to do a bunch of things under the hood to just make this possible.
#Roblox#RobloxDev
Liquid in bottle simulation running with the mesh slicer from yesterday. Springs are fun! I might add a foam layer to this later, but it would be a bit performance costy.
#Roblox#RobloxDev
@MrSprinkleToes Cool! If you didnt know you also gotta compute normals and rotate bones accordingly for proper lighting. It does add some computation time though, and may not be necessary when you use PBR.