I watched The Odyssey !
I already like Nolan's movies, but I wasn't expecting to love this one quite this much.
I also really like the kind of dark, ancient, mythological world you see in things like Berserk and Kingdom of Heaven, so this was basically made for me.
The leg press machine at a gym I usally go broke .
I had finally gotten past 130 kg, so I was a little annoyed .
But it gave me a reason to try the free weights area, which I'd been avoiding because I was intimidated to go there.
Maybe it's actually a good opportunity to try .
I finally watched Chiikawa too.
I've been avoiding it because it felt like it was everywhere, but I finally gave it a chance and... it's actually really fun lol.
I especially like Shimajiro. He looks suspicious as hell.
I watched Spider-Man recently, even though I don't know much about Spider-Man.
I was surprised by how easy it was to enjoy as a beginner. I think the theme of being forgotten and losing your identity probably made it especially easy for me to connect with.
Modeled and rigged in Maya, used Houdini feather system.
I built the wing rig in Maya and experimented with procedural feather generation and Vellum simulation in Houdini.
The main challenge was getting the feathers to maintain their shape while following the wing deformation.
Modeled and sculpted in ZBrush , simulated in Houdini, and rendered with Arnold.
I struggled with RBD and UVs for the fractured pieces, especially getting the destruction to behave the way I intended.
node-based approach feels like a good way to practice Houdini concepts.
A vihecle rig I created in Maya.
I implemented automatic wheel rotation using a per-frame expression.
I originally wanted to build it with a node-based setup...
I'm curious about how this could be implemeted for real-time evaluation in Unreal Engine?
My first rigging post!
A Biped character rig I created in my second year of CG school.
I built the rig, follicle-based ribbon rig, PySide6 picker ,
and some supporting tools.
#Maya#Rigging#CharacterRigging#TechArt
Hi, I'm a CG student specializing in character rigging.
I mainly work with Maya and am interested in character setup, Python tools, and Technical Art.
This is my first post on X.
I'll be sharing my work here!