Got to be at #Unite2024 today! The highlight of the day for me was a super interesting talk by devs Benoît Vimont and Guillaume Gernez on optimizing Prince of Persia the Lost Crown to run on the switch!
Also shoutouts to @SenaGeremias and @Fqkeh_ for taking this as a speed challenge and breaking the game immediately, it was quite fun to watch
Here's where they have currently set the record
https://t.co/Q0kSCQMssz
Two years later, we're back for another round of the #GMTKJam !
@Asometric, Eniah, and I have made a little first person platformer.
You're a wizard scaling a mountain to prove your worth to the other scholars. Check it out!
https://t.co/OW2QrSFuz5
This weekend was our first time taking part on a game jam! The result is silly and, even worse, unfinished! We had a lot of fun making it though and learned quite a bit.
Experience for yourself the power of what 3 irredeemable idiots can make in 48 hours! https://t.co/JAdgyXZoWs
@Asometric Also shoutouts to @SenaGeremias and @Fqkeh_ for taking this as a speed challenge and breaking the game immediately, it was quite fun to watch
Here's where they have currently set the record
https://t.co/Q0kSCQMssz
@Asometric Here's our 2022 submission, which was way wackier. Looking back, we've improved quite a bit, though I still find it charming
https://t.co/W58qN3ugv9
This weekend was our first time taking part on a game jam! The result is silly and, even worse, unfinished! We had a lot of fun making it though and learned quite a bit.
Experience for yourself the power of what 3 irredeemable idiots can make in 48 hours! https://t.co/JAdgyXZoWs
@Brittzz_Ok@SaldiviaCesia@heliceo_RC Nice! Está guay ver que seguimos introduciendo gente a este caos. Deberíamos de poder sacar una nueva versión pronto, hemos estado trabajando entre otras cosas en una traducción a español!
@gegybeans It'd be nice to be able to define shaders and apply them to elements instead of replacing vanilla ones (maybe something akin to custom models).
It's great to see y'all are working on this with input from the community! If you'd like to chat about it, you know where to find us!
@gegybeans It's a bit of a weird situation because since it's game internals it can't be easily supported... But I think devs doing this kind of thing understand the implementation needs to change with updates, quite often in fact
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@gegybeans We try to keep info about shaders updated on this repo: https://t.co/tmxerpwYmL . In case you didn't know about it already, it may help understand what the community knows about them.
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