Building worlds, crafting stories, helping game devs make better games, and pushing the boundaries of gaming. Welcome to 71 Studios πAn Indie Game dev studio
Loot systems get messy when drops, rarity, and co op support all need separate setup. LootDrop v3.4 gives Unreal teams rarity tiers, contextual drops, instanced loot, and co op ready replication for loot driven gameplay loops.
Take a look: https://t.co/pSA9Oq9Km5
Multiplayer prototypes get clearer when players can mark intent fast. CorePing gives Unreal devs a replicated ping and world marker system with minimap and compass icon support for co op play.
https://t.co/wS6WFCrCPG
Space level design gets more interesting when gravity is part of the toolkit. SpaceFields v1.1 gives Unreal teams gravity wells, push pull zones, and orbital fields with artist friendly gizmos.
https://t.co/iFctumPyEh
Shader prep should stay behind the curtain. Stage Zero v3.8 pre warms shaders before gameplay and covers materials, textures, Niagara systems, and PSOs in one plug and play Unreal tool.
Explore it: https://t.co/vZlvj01pb5 #UnrealEngine
Steady nerves matter when space starts tearing open. Through the Rift sends you through unstable breaches in a 100 level campaign, with unlockable ships, Endless mode, and no ads.
App Store: https://t.co/pLEt6TX8o7 #iOSGaming
71 Studios sits between toolmaker and game dev. We build Unreal Engine plugins, experiment with traversal systems, and craft worlds for players who love the strange.
See what we are building: https://t.co/pQfjoiQE3y #UnrealEngine#IndieDev
First launch should feel ready. Stage Zero v3.8 pre warms shaders before gameplay and covers materials, textures, Niagara systems, and PSOs in a plug and play tool.
See it on Fab: https://t.co/vZlvj01pb5 #UnrealEngine
Make realm shifts feel seamless. Parallax Realms v1.1 is a replicated multi realm system for Unreal that handles realm, dungeon, or timeline swaps without loading screens.
Explore it: https://t.co/XdNpau1OMv #UnrealEngine
Form swaps should unlock ideas, not extra setup. FormShift v1.1 handles volume triggered swaps for character forms, meshes, cameras, and abilities in Unreal, with Blueprint events built in.
https://t.co/auMJGs8OLa #UnrealEngine
Shader prep should not show up in first impressions. Stage Zero v3.8 pre warms shaders before gameplay and handles materials, textures, Niagara systems, and PSOs in a plug and play tool.
Start here: https://t.co/vZlvj01pb5 #UnrealEngine
Combat tuning gets harder when health and feedback split across systems. BloodLine v2 gives Unreal devs layered health, limb damage, lock on, damage numbers, and respawn flows in one setup.
See it: https://t.co/JbbFqnetEO #UnrealEngine
Stage Zero v3.7 helps keep shader prep out of first impressions. It pre warms shaders before gameplay and handles materials, textures, Niagara systems, and PSOs in one plug and play tool.
Explore it: https://t.co/vZlvj01pb5 #UnrealEngine
Portal heavy prototypes lose time fast when travel logic is still hand built. UTPF v1.1 gives Unreal teams a travel and portal framework for traversal projects and realm movement.
Explore the plugin: https://t.co/GDep53Bdj5 #UnrealEngine
Squad communication matters when fights get noisy. CorePing gives Unreal teams a replicated ping and world marker system with minimap and compass icon support for co op prototypes.
Take a look: https://t.co/wS6WFCrCPG #UnrealEngine
Level design gets more interesting when gravity is part of the toolset, not a custom one off. SpaceFields gives Unreal teams gravity wells, push pull zones, and orbital fields with artist friendly gizmos.
https://t.co/iFctumPyEh #UnrealEngine
First playable trust is easy to lose. Stage Zero v3.7 pre warms shaders before gameplay and handles materials, textures, Niagara systems, and PSOs in one plug and play Unreal tool.
See it on Fab: https://t.co/vZlvj01pb5 #UnrealEngine
Through the Rift is built for quick reactions and one more run energy. Fight through a 100 level campaign, chase Endless runs, unlock ships with distinct traits, and play with no ads.
App Store: https://t.co/pLEt6TX8o7 #iOSGaming
Shader prep should not drag down first runs. Stage Zero v3.7 pre warms shaders before gameplay and handles materials, textures, Niagara systems, and PSOs in one plug and play Unreal tool.
Start here: https://t.co/vZlvj01pb5 #UnrealEngine
Portal heavy prototypes move faster when travel logic is handled. UTPF v1.1 gives Unreal teams a travel and portal framework for traversal projects and realm movement.
Explore the plugin: https://t.co/GDep53Bdj5 #UnrealEngine