Our first major player density/server test was a success! at one point, we had nearly 80 players standing in a small area and the performance was incredible, no major server issues. Huge shoutout to the folks at @spacetimedb for making this possible so early on in development!
"May this time be a moment of reflection: remembering what came before, reassessing our present, and readying ourselves for the future."
It's been a pleasure, fellow Guardians. To the Future. Per audacia ad astra.
#Destiny
Build your Monument of Triumph.
Play new and updated content including Pantheon, Sparrow Racing League, Distortions, and new Triumph pursuits celebrating your Guardian’s journey across Destiny 2.
New challenges, abilities, and rewards arrive for all Guardians on June 9, 2026.
⚪ https://t.co/Punb9TAsCe
If that's the case, I understand the frustration for the lack of communication, but to blame a CM entirely is unreasonable. Even if they did know for months that Destiny 2 was getting axed, NDA's and uncertainty in the studio would prevent them from saying anything.
So, it is my understanding that a community manager for a game studio is essentially a liason between the studio and the player base. The CM relays certain approved messaging from higher-ups to the community, then they collect player sentiment data to steer future development.
As disappointed as I have been with Destiny these last few years (minus a few standout moments), this is heartbreaking to see. I hope this is a sign that Bungie is finally changing up the formula is a positive way rather than killing it off, but time will tell.
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
We're now officially in our LAST 24 HOURS on our Kickstarter campaign! We at Team Asteria are incredibly humbled by the amount of support we've received, and we can't wait to create a new world for you all to experience. Thank you all so much❤️
https://t.co/0zg8q78HYi
Chatting with our community on Discord and other socials, it has come to our attention that the way we've discussed our pricing model in the past might be confusing. So, let's talk about it! (1/5)
Worried about the sustainability of Asteria's future? Fear not! Star, director of Team Asteria, has a breakdown of what development will look like going forward, and how we plan to combat the stigmas around VRMMO's:
https://t.co/4lnPeo7Otf
We're SO CLOSE to that first stretch goal at halfway through our campaign! Thank you all so much for your support so far, it's been incredible to see the excitement surrounding Asteria ✨⚔️
https://t.co/0zg8q79fNQ
In just over one week on Kickstarter, we're at $82k! Not only that, but we've received the "Projects We Love" badge! Absolutely insane amounts of support coming from this community, thank you all so much! We can't wait to bring Asteria to life! ♥
We're nearly at 50% of the way to our first stretch goal on Kickstarter, which will give access to guild halls in the main city of Selara! Thank you to everyone who has supported so far, and for all of those who have been following along with progress ♥
https://t.co/gQa3u6v12t
And at 23.5 hours, we've reached our base Kickstarter goal! We're beyond thankful for all of the support we've received, we're forever in your debt. Now, the real work begins ♥ #LongLiveAsteria
A day late posting this, we're now over 60% funded! Thank you to everyone who is supporting Asteria, we can't begin to thank you enough ♥
https://t.co/mpTdW6PLat
Our Kickstarter is now LIVE! If you would like to help support the development of Asteria: Fate of the Fallen, please click the link below. We're incredibly excited to show you all what we're working on ⚔️
https://t.co/mpTdW6PLat
It looks like we're finally ready for the next step.
Thank you to everyone who propped us up and helped us put this project into motion. To many more!
https://t.co/aUR4wJzruu
#vrmmo#vr#rpg#mmorpg
@DeshHere@AsteriaVRMMO We're just a small team of enthusiasts who have been disappointed by similar projects in the past. We'll do everything in our power to make it happen 🙂
@NevermorCeleste@AsteriaVRMMO@spacetimedb Funnily enough, there was a game of "Star Says" played shortly after this (Star being the head dev and owner of the studio), not sure if he got footage though 😂
We've uploaded our most recent Q&A that we *partially* hosted inside of Asteria! Enjoy some of what Selara, the main city in the world of Asteria, has to offer while you learn more about what to expect!
https://t.co/8UdVzplWQb