Almost done the unit movement controller for my digital conversion of the GMT Panzer board game. Movement control buttons for advancing, turning will enable/disable every move according to the GMT Panzer board game rules. Cross country, path and Leg unit quickmarch are shown.
@jonahh5830 Loving all of the models/updates to your collections. The track updates would be welcomed. I really like the new look in your screen. The "sides" of the current tracks look strange when the tracks are moving. It looks like the the sides are rotating in the opposite direction.
@jonahh5830 There is a new stand-alone follow up to "Panzer" called "Panzer: North Africa" that contains additional units. I plan on adding North Africa to my game at some point. Here is a list of the models... https://t.co/DyxZTD2r83
Cmds having the same cmd # are "shared". The white cmd # backgrounds indicate the base cmd. The black backgrounds indicate a shared command. Lt-green unit counters are "eligible" to receive a shared cmd from the selected unit (U-1A 100). Dark green unit counters have shared cmds.
@joe_kundlak Since there were very few hits to the blog, I felt that it wasn't worth the effort. As for the project, it's ongoing, but there are many reasons why video games take years to develop.
@FernandoSolaRa1 Working on that movement rule and trying to get my head around what hexes the Sherman can end their move in. Unless I am misunderstanding, seems a little odd that the Sherman cannot end their move in 0509, but can end it in 0409 or 0408 or 0407...