@mikeBithell Master Lander is an arcade physics-driven game where you scan alien artifacts and land on different planets. As hard-to-beat game, it's satisfying in its own painful way.
https://t.co/114q223dVT
@mikeBithell Master Lander is an arcade physics-driven game where you scan alien artifacts and land on different planets. As hard-to-beat game, it's satisfying in its own painful way.
https://t.co/114q223dVT
First attempts to design #UI elements for #VitalDeal. Utility bar for managing contacts, deals, possessions, paperwork, maps and newsfeed. #indiedev#gamedesign#uxdesign
We're very much interested in how this project comes out. It seems to have what we're fascinated ourselves: big and important topic, some history and politics, original and purposeful esthetics and more...
Basil Zaharoff - a cynical arms dealer, selling guns to everyone and anyone, orchestrating wars and conflicts, "the archetypical merchant of death" - a horrible human being and a great inspiration for the character development in our game.
Good material:
https://t.co/2otTo0ELSM
As 2019 is approaching we wish you all the best, may your dreams come true, your income be safe and may you not fear for your life this wonderful new year.
That's definitely more than ludings form our #VitalDeal game can count on.
#NewYearsEve#NewYear#gamedev#indiedev
We nearly finished work on the system responsible for characters looks diversity in #VitalDeal. At this point we only have a handful of face features content but you can already see many different faces.
#gamedev#IndieGameDev#indiedev#screenshotsaturday