In the AA4E spotlight today is:
Introduction to Cultural Competence by Dr. Jacquelyn Wiersma-Moseley, Professor, University of Arkansas
To Learn More or Purchase:
https://t.co/Nbr52IvGm0
If you are a brand looking to REV YOUR ENGINE to reach the collegiate audience perhaps eNASCAR is the way to go!
Access Alliance for Education can help you reach the college market... if you are interested, reach out to us at [email protected].
Some numbers to share:
- 12.3 million students are enrolled in CTE programs across the U.S.
- 24% of all video game players are under the age of 18
- 90% of teens (ages 13-17) play video games
So let's make it a pathway to careers!
HS esports workshops: https://t.co/Rsi3Ki98m9
As the new academic year is under way or beginning soon, we want to shine the Access Alliance for Education #(AA4E) spotlight on some of our courses, resources, solutions, and workshops:
In the AA4E spotlight today is:
College Algebra Video
https://t.co/gL71eVqE4k
Do you have a teen interested in going beyond the game when it comes to video games and esports?
Our Esports Events Management workshop will help them gain an overview of all aspects of managing esports events: https://t.co/vpefTLKr8F
The NRF & Prosper Insights & Analytics says back-to-college spending is expected to reach $74 billion this summer-up $3 billion from last year. The survey says that the average college student will spend about $1,199 getting ready to return.
Reaching College Students = Esports
Do you have a teen interested in going beyond the game when it comes to video games and esports?
Our Information and Technology in Esports workshop will help them gain an overview of the role IT plays in esports:
https://t.co/13iv4pDPfC
Back to school spending...
The NRF and Prosper Insights & Analytics says back-to-college spending is expected to reach $74 billion this summer — up $3 billion from last year.
https://t.co/ZiLK0ADPOq
is Esports on your student's list?
https://t.co/uc05rymrNb
Looking to start an esports club at your school?
With over 90% of high school students playing video games isn’t it time your school looked into starting an esports organization?
Let us help you start!
How To Set Up A Scholastic Esports Club:
https://t.co/qhmFCBHIve
Is there a gamer you know who would like to learn more about esports and potential career pathways to the esports industry?
AA4E is proud to announce the release of 10 introductory esports workshops for individuals: https://t.co/uc05rymrNb
A recent Georgia State University study cites video gamers show enhanced brain activity and decision making skill: https://t.co/zcjeR8RkjG
So why wouldn't we want esports as part of the academics in K-12 and higher education?
Let's get started together:
https://t.co/41oDPFd4lZ
Nice article here highlighting the three core components to a successful scholastic esports ecosystem for a couple of universities in Indiana - Community, Competition, and Curriculum: https://t.co/Xpo6vENwyT
Where is your institution's esports ecosystem on this path?
Please stop by and see our partners at Esports Development and Growth Enterprises (EDGE)!
Ask EDGE how you can learn more about The Complete Collegiate Esports Programming Package we developed with them:
https://t.co/rXrcYezKXA
We are all set up at NACE Convention! Stop by our booth in person, or virtually, to learn more about EDGE and how we can assist with your institution’s esports initiatives.
As we continue to see...the benefits to scholastic esports are many...
https://t.co/2VaIEssCyG
Get started now:
How To Set Up A Scholastic Esports Club:
https://t.co/ZH7Q2YEPS0
High School Esports Workshops:
https://t.co/Rsi3Ki98m9
Benefits of Esports:
https://t.co/E8FIpElLg8
TikTok has generated over a $1billion in player spending across all mobile games from June 2021 to June 2022 - a 16% YoY increase: https://t.co/xIJn94FjII
Turn esports/gaming passion into learning and future careers now!
https://t.co/8ovxvQmLAk
https://t.co/Rsi3Ki98m9
If leading CEOs and top non-profit leaders are behind updating the K-12 curriculum in each state for every student in every school to have the opportunity to learn computer science:
https://t.co/Ipxtd6Ldwg
What are we waiting for?
A great starting point = scholastic esports
Gaming tweets increased by 36% in the first half YoY 2021 to 2022…with a total number of 1.5 billion (yes, with a “b”) tweets about gaming in the first half of 2022 alone…https://t.co/P4O27K0zft
Start a scholastic esports club at your school:
https://t.co/fqKqLuuqPG
Gaming tweets increased by 36% in the first half YoY 2021 to 2022…with a total number of 1.5 billion (yes, with a “b”) tweets about gaming in the first half of 2022 alone…https://t.co/P4O27K0zft
Add Esports to your high school academic courses: https://t.co/Rsi3Ki98m9