@michaelbomb_@Bran_don454s Getting them low and pacifying also recruits them so fighting is not entirely useless but I also wish fighting was more useful. Like having some enemies that just don't listen to your acts so the only way is pacifying.
@PTheChosenOne@Neptune_BS_ Not at all. Eve if they weren't broken all they do is bloating brawlers with unnecessary mechanics and making them awkward to use and go against.
Studiopolis act 2 for my Sonic Mania without spindash and springs challenge. It's important to bring the lightning shield all the way from act 1. Unfortunately all paths lead to the same way where I have to use a spring.
Studiopolis act 1 no spindash, no dropdash, no springs. This wasn't as hard as green hill act 2 but I feel like it's worth posting more than chemical plant. I'll post act 2 later.
@KoopTroopBeach@Gumidess I didn't claim classic sonic levels to be like that. They're obviously much slower paced by nature and have very wide skill range.
@Gumidess I actually feel like modern boost games have a bigger issue with this. They have very tight streamlined levels that rely on fast reaction time. They just slap some slow platforming sometimes. They give you little room to explore.
@Kazoka368xy That's actually what I'm going for right now. I won't upload green hill act 1 and both chemical plant acts because they play out completely normal but I'm trying to find a way to avoid a choke point in studiopolis act 2 right now. If I can't I will just use it.