After 10 years of blood, sweat and tears, Angels Fall First , the vast-scale combined arms scifi FPS is updating to 1.0 and coming out of "Early" access.
Come join us as we fight in space, and fight on the ground!
https://t.co/WG9Hmy9c05
10 Years of agile corvette wolfpacks, horribly beweaponed destroyer squadrons and the wrath of battleship guns. Of keeling the helm over to track an ion beam across the enemy, letting loose torpedos, unleashing brutal plasma barrages into enemy vessels!
https://t.co/XSIPw0VTfX
10 Years of popping over the rise and popping an enemy in the rear armor. 10 years of hover-strafing, track-tiptoeing, multi-crewing and being an immovable object for tiny infantry friends, 10 years of nervously watching the skies for enemy air support!
https://t.co/L4n4vD0juv
10 years of running neon death-gauntlets to unload torpedos into the enemy Battleship
10 years of flying close enough to scorch the custom paintjob on your bomber
We moved all the performance improvements in the 1.0 up to our main branch. Come join us!
https://t.co/FrUr0WsvNC
Update 30, The Final Early Access One! We're on the home stretch to 1.0 and leaving early access.
This patch is full of bugfixing, performance improving and renderer updating!
Onwards and upwards!
https://t.co/XhaBJhV5vh
Ten years of storming objectives with tooth, claw, grenades and LMGs
Ten years of using shields, turrets and detpacks to stop the other buggers doing the same
After a decade of updates content and polish, Angels Fall First is finally approaching 1.0
https://t.co/Y5TQSCIH1b
10 Years of flying the dropship, breaching the hull, gunning through the enemy ship, shooting the captain, sabotaging the core and RUNNING LIKE HELL.
We're pleased to share our upcoming 1.0 release after 10 years of updates, polish and content!
https://t.co/yXqNpKcY5B
AFF is approaching the 1.0 release and for that we needed one final element to fall into place: The Tutorial! Grab the beta branch and try and break it in weird ways so we can fix it before launch! https://t.co/CIr2k8sEsA
Hey there AFF Community
Update 27 hotfix is live!
This update brings you some fixings to pretty much everything from update 27 as usual :)
Full changelog:
https://t.co/zeTnounWzb
#gamedev#SteamSummerSale#updates
Hey there AFF Community
Update 27 is live!
This update brings you:
- Commanders can call in certain abilities on the battlefield
- Shooting through enemies
- Map tweaks
- RID reworked
Full changelog:
https://t.co/T9QjR46TnN #gamedev#SteamSummerSale#updates
Hey there AFF Community
Update 26 is live!
This update brings you:
- New map - Ascella
- Helmet mods and spotting mechanics
- Big balance changes and some experimentation
- Map polish and material penetration
- Networking improvements
Full changelog: https://t.co/R6iexvj084
Proof of concept work on maps that have both ground and space areas! Early days but should let us make some interesting new maps https://t.co/u3Ej7SKe5D #screenshotsaturday
New update out now!
Discord integration, crash fixes, more balance, elemental damage improvements
Hit us up on our own discord server for a chat and everything else too! https://t.co/BvLLEeNYeD
https://t.co/S8jTz5V5xG
#gamedev#indiegame#steam#Discord
Update 25 hotfix #1
Hey there AFF Community!
Improvents including changes to:
- Poranti objectives
- DX11 performance
- AI improvements
- Landing Zone cheese
Full changelog https://t.co/U9V8iz8MTX
Update 25 is live!
New map - Poranti
Countermeasures, knives and shields
Experimental DX11 mode
๐ Have a spooky space #halloween2019 everyone ๐
https://t.co/6reRsgAsPS #gaming#indiedev
Update 24 - Apollo 11 Anniversary
A really fun update to celebrate the #Apollo50th anniversary sale. Find the special objectives in some maps! Completing it will gift a unique camouflage :D
Also in this update are many other changes, read them all at:
https://t.co/vdsKq4J5jR
Update 23 is live!
* Long awaited lag compensation
* Rework of the spotting mechanic
* Spawns now happen in waves
* Local stats storage
* Contextual hints
And more features and fixes that doesn't even fit inside a single tweet!
Readmore: https://t.co/5kGrfV4DXj
#gamedev#indiedev