I spent my last $1400 building my online Permadeath ARPG with AI in a weekend and after one week it has 16.700 players that on average have spent Opus 5.5 on @TesanaAI
Seeing big groups of players taking down bosses and playing the game together is such an amazing feeling to see as a game dev. The game is free to play but players have started purchasing my $1 to unlock the new class Death Metal Bard. So the game is making back some money now.
I built Aestra: The Last Wish, a pixel ARPG with permadeath & online multiplayer, in a weekend for around $100. Posted it on Reddit and 800+ players put in over 5,000h, with some already at 30โ50h each.
Seeing people actually jamming got me addicted to improving it. Another 3โ4 days and almost $1,400 spent in total, it now has 9 classes, levels 1โ100, 3 raids & a floating turtle city full of mystery.
The first set of players gave me so much great feedback, harder end game bosses. Bigger map, once reaching max level they players had thousands of unspent gold just sitting in their bags. So I added a big gold sink from a special vendor in the moving turtle city. There you can buy awesome items for thousands of golds. The most expensive being 10.000 gold.
I will keep updating the game listening to my players.
It's most popular in the United States and Japan, with a big surge of Japanese players coming the last few days.
Link to play it in the comments ๐
What are your thoughts on using AI to create games?
Does it matter how a game is made if itโs fun to play, or does the human craft behind it matter just as much?
Interested to hear from both players and developers.
This is absolutely insane. I just built a huge living GTA/Cyberpunk megacity with one prompt on @TesanaAI
In this open world game you solve crimes as a private detective. With flying cars and a massive cyberpunk megacity to explore. You can fly between skyscrapers in first person, switch to third person and take in the scale of the entire metropolis.
Enter and explore the skyscrapers, or head up to your own penthouse overlooking the city.
Built with Opus 5.5 & @threejs on Tesana.
Just watching the all traffic and the city change from daylight to dusk to neon-lit night is crazy.
Play it below in the browser (or make your own game) ๐
I spent my last $1400 building my Permadeath ARPG with AI in a weekend and it already has over 5000 hours of playtime with over 1100 players made with Opus 5.5 on @TesanaAI
I built the first version of Aestra: The Last Wish in a weekend for around $100. A real-time pixel action RPG with permadeath, 4 classes & online multiplayer.
I then posted it on Reddit and it attracted 800+ players, averaging almost 6h each. Some have already spent 30โ50h. Over 5,000h played in total. The feedback has been so good, especially on mobile.
Once real players were actually jamming, I got addicted to improving it. Another 3โ4 days later, Iโve spent almost $1,400 expanding it to 9 classes, levels 1โ100, 3 extremely tight & fun raids and a floating turtle city full of mystery.
Almost a full week of vibecoding with Claude Opus 5.5 on Tesana. I even can't stop playing it myself.
Pick your class, build your talents, quest, gear up & clear dungeons and raids. Whatever you do, donโt die. Your hero is gone and you start over.
Itโs free to play, but Iโve added a $1 Death Metal Bard class to see if it can make back some of its cost.
Let me know how far you get & when you died the first time :)
My original "No Man's Sky" game built with 1 prompt went viral: 3M+ views and 12,000+ unique players.
So I kept going and added 1000-player multiplayer + an enormous Ringworld. I'm now on my fourth prompt on @TesanaAI
My original game now has:
โ 1000+ player multiplayer. Explore and fight across the galaxy together
โ Ground wars against giant SANDWORMS and Behemoth walkers. Tie their legs together to bring them down
โ Explore a vast seamless universe with planets, moons, ringworlds and ancient mysteries.
โ Fly straight off a planet into massive space battles with Juggernaut ships and fighter squadrons
You can go from exploring a RingWorld or a planet with other players, to fighting a giant Sandworm, to a ground war, then jump in your ship and fly straight into a galactic armada for a space battle. My vision is closing in on Sky Reach being a complete game to release.
No loading screens. All in the browser.
Built with Opus 5.5 & @threejs on @TesanaAI
Play it below ๐
๐ก A "No Man's Sky"-style game built with 1 prompt hit 700K+ views and 7,000+ players.
Now it has a full galactic war, added with just 2 more prompts:
โ Take down giant Behemoth walkers on the ground
โ Fly straight into space battles vs. Juggernaut ships
โ Escape and land on a new planet
No loading screens. All in the browser.
This is so cool but kind of scary. I asked Claude Opus 5.5 to make a game about itself.
It built Deep Interior: five colossal places inside its own mind, drawn entirely in ASCII. Made on @threejs & @TesanaAI
Playable in the browser ๐
A user went viral, reaching 2.5M views and over 11,000 unique players with his original space exploration game, which he created with just a few prompts using Opus 5.5 & @threejs on our platform.
You can start with an idea, and by the end of the day, you have a hit game in your hands with thousands of players.
Link to try it in the browser ๐
๐ก Someone just mashed up Minecraft and Pokรฉmon using AI.
Fan crossovers like this used to take a modding team months. Now one creator can build them. Expect a lot more.
someone built a Waymo teleoperator with San Francisco map.
play here: https://t.co/1BkRMdMAnr
stack: fable 5.5 and threejs
i know its ai, its vibecoded, but i can't get a profitable waymo trip. can you?