Anomaly Inspector Simulator has passed 30,000 wishlists on Steam! 🎉
Thank you to everyone who wishlisted the game, played the demo during Steam Next Fest, filled out the playtest questionnaires, and joined our community on Discord.
Stay tuned for updates!
We made it into the top 100 most-played games of Steam Next Fest!
Our peak was 120 players online, median playtime is 53 minutes, and more than 3,000 people have played so far.
Come play Anomaly Inspector Simulator at the fest! https://t.co/x8szdFCj5P
#SteamNextFest
The Anomaly Inspector Simulator demo is out, and we’re at Steam Next Fest!
Events, economy, chaos, orders, perks, human experiments, and music recorded by a real orchestra.
Come play!
We’ve launched the second wave of playtests on Steam! Another 2,500 testers now have access to the updated build we’re bringing to Steam Next Fest (October 2026).
If you’re a content creator and need access to the playtest, DM us and we’ll provide Steam keys.
Thank you for playing!
Wave 1 of the Anomaly Inspector Simulator playtest is winding down. 500+ feedback forms and dozens of Discord tickets.
We are working through it and preparing something interesting for wave 2. Thank you. You help us make this game better, together 🙏
Playtest Is Live + New Game Name
Hey everyone!
During the playtest we'll be shaping the build for Steam Next Fest in October 2026, so your feedback really matters right now.
As a result, the game will from now on be called Anomaly Inspector Simulator.
We're excited to keep sharing more about the game under its new identity, and we can't wait to show you what's next!
New game name.
After a friendly discussion with Remedy Entertainment, whose game Control was a big inspiration for us, we concluded that a more distinct name is the best way to avoid confusion between what we're making and Remedy's Control franchise.
Please keep in mind that this is not the final build of the game, and a lot may still change. The audio is still a draft pass, so don't read too much into it at this stage.
We'd really appreciate it if you filled out the survey after finishing the playtest and shared your thoughts. Also, join our Discord to share your feedback with the developers directly!
@sharkygamesai Originally the game was about a global anomaly crisis. The bunker was a safe haven, and you had to stop the catastrophe on the surface by capturing anomalies from outside.
Then we focused on the core exploration loop and turned the bunker into a containment facility.
6 iterations of level design for Anomaly Control Simulator - from an intimate bunker to a brutalist monument. Every new mechanic reshaped the layout.
Timelapse below 👇
#gamedev#indiedev#leveldesign#Unity
New milestone for Anomaly Control Simulator - 20 000 wishlists.
Not a million in a day, but for our debut project this means a lot. Thank you all 🖤
#gamedev#indiedev#AnomalyControlSimulator
One of the tasks players will face in Anomaly Control Simulator is comparing captured visual distortions that the anomaly generates around itself. Can you spot the difference between these two examples?
#gamedev#indiedev#madewithunity#devlog#SCP#AnomalyControlSimulator