Recreating an actor's performance in faithfully in CG is fundamental to a great game cinematic. But how do you do it? Read our blog to find out.
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Have you read our interview with Method Studios? Check it out on the blog to see how we worked together on Call of Duty: Vanguard and Back 4 Blood.
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It's award season, and we're looking forward to watching the #Emmys on Monday! Any guesses on the winners? Let us know in the comments... #EmmyAwards2024#Animation
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It was fantastic to see Miyazaki's 'The Boy and the Heron' win Best Animated Feature at the Golden Globes! It's the first film made in a foreign language to be awarded at the ceremony, and proves how animation can transcend language barriers #BestAnimatedFeature#GoldenGlobes2024
Aquaman and The Lost Kingdom is coming to the big screen today! See how our team contributed to the success of the first movie by helping with the motion capture and CG underwater creatures on our blog:
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It's always fun getting to work on unusual projects and Myth of Empires was certainly one of those. See our first time motion-capturing horses for this survival game:
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Football and hockey are among the fastest-paced sports and our latest challenge was to motion capture their games. Read our blog and watch our videos to see how managed to do it!
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We've motion captured some of the fastest sports in the world, with football being our latest forary into sports. Check out our behind the scenes video #NFL#motioncapture#screamifyouwanttogofaster
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Camera-tracking is some of what we do best at Animatrik, especially when it comes to large sets and a multitude of extras. Check our newest blog post on the work we did on RRR:
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With mocap technology encompassing both movies and game, we delved into the differences between the two in one of our blog posts. Check it out:
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When you're working with CG creatures in iconic locations and amidst fast paced action, a rock solid camera track is vital. Find out how we approached RRR in our latest case study.
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Metahuman Animator is giving creators a whole new way of approaching digital humans, and digital doubles. We've been working with Epic's latest mind blowing tool for a while. Check it out and watch this space for some awesome projects...
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With Spiderman 2 hitting a console near you, we thought we'd take a look back at our motion and performance capture work for Spiderman: No Way Home.
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