Honestly I knew about the other animation, but not the smoke. I only pay attention to the rings anyways cause having to look at a dif animation in like a quick time event speed is a lil tricky
I feel like I don’t see a lot of people talk about WHY the game is like this and just boil it down to specific characters when in truth it’s just the engine. Cause it’s not at all characters having a lack of approach tools or anything of that sort. Its simply just because interaction in this game leads to getting blown up more times than not (Especially true against the top tiers) Adding Yoshis doesn’t really encourage approaching, it just encourages one side to fish even harder for said blowing up and can do so while camping. While it just makes the other player double down on their camping to avoid the cheese. I’ve never understood personally why people equate stages like yoshis “nerfing” camping when it either just gets banned or the person camping to avoid the cheese is gonna camp even harder while also benefitting from the cheese albeit not as hard as someone with ladder combos LOL. I feel like the only thing this stage does is nerf Steve and buff ladder characters and not what people think it does by “nerfing” camping or “shaking up the meta” 🤷🏾♂️