@Ducky_Dude69@IronHaiden10@ZeroFusion0_Pv Nope, the reason why all reality depended of the Zero Point (before), was because all the realities were inside of it.
The zero point is origin of everything but also the bridge and connection of all realities.
In the Big Bang It was shattered and all the interior was released.
@DeathPointZ1@WreckitGio@ShiinaBR@Schtein05@jxst_jxnna No?
From where u read that?
U can share ur opinion not impose it to others lmao.
Yeah, you can disagree, but not impose.
If u don't like it then why are u commenting on a post that said they like it, like why lmao.
U are just imposing and thats something very stupid.
@WittynameJoe@Pirat_Nation They didn't failed, thats the point. Not knowing what's underneath.
Obviously if you play more, you are going to lose your fear to them and get used to them. But thanks to the fact that you can't kill them, they still are a menace.
@criticbarbarian@Pirat_Nation ??
Didn't you read the other reason?
If they give players that ability, then everything would turn less scary and menacing because u know that u can kill everything.
This literally happens in subnautica 1, and as someone who completed it, it just ruins the experience.
@Johnc20004@SmokeyStack_ They didn't?
That wasn't released last preview (or the one before that)? Because they added entity blocks, that is literally storage blocks.
@DeathPointZ1@WreckitGio@ShiinaBR@Schtein05@jxst_jxnna Your "No it doesnt" is wrong as hell. Everyone has different opinions, to some people is prettier the axe and for others the dual wielding.
Stop imposing your opinion bruh.
@Mouad_chd@VioletteVixi@Mario64World@CagilMartin Bro, I just said that. Thats almost all the meaning of the drops. Keep fixing the game's code while still releasing content.
Thanks to drops this was possible, because when we got big updates, this only happened once a year, slowing the process.
@Mouad_chd@VioletteVixi@Mario64World@CagilMartin They dont take that much time tbh (3 or 2 months), and mostly is because they get feedback from the community to change whatever they don't like, or to add 1 or 2 new things. But also, most of this time is used to add and change a lot of technical things, like adding support,etc.
@Mouad_chd@VioletteVixi@Mario64World@CagilMartin Also, don't forget that Mojang is not anymore an indie team. They are company, with a budget, a lot of bureaucracy (different ranks within the company), and a need of marketing to win money. Devs can't add whatever they want, most of time upper ranks say to them what to do.