At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text.
While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine.
Internally running at 3840ร2180 at 60 FPS.
Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default.
This is not a video latent replay.
Not a simulation of interaction.
It is a real 3D world with physics, logic, and authoritative multiplayer state.
Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis.
Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language.
We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation.
While other players are inside it.
Changes persist instantly.
State is synchronized in real time.
Creation happens inside the world, not outside of it.
Describe a biome.
Spawn a civilization.
Create a survival mode.
Build a dungeon crawler.
Launch a new game inside the world.
Avalon interprets intent and integrates it directly into the live multiplayer environment.
This is not a world model predicting video.
This is a gameplay engine that understands language.
If you can describe it, you can build it.
And others can walk into it instantly.
Check out this Goblin boss character we generated in game!
It's immediately playable, is animated and even has custom attacks.
Took about 5 minutes to generate.
This is the future of UGC.
Patch Notes v0.5 is live ๐
This week in Avalon's dev build:
๐ฌ A glimpse of Avalon's intro
๐ง Voiced NPCs, relationships, and vendors
๐ฐ Gold, storage, daily rewards, and progression
๐ฐ Creator tools, Claimstones, and destructible worlds
Patch Notes v0.4 is live ๐
This week in Avalon's development build:
๐ ๏ธ A ten-quest Creator Workshop
๐ Creator achievements that reward Essence
โ๏ธ A rebuilt combat HUD and sharper hit feedback
โ๏ธ Deeper crafting, harvesting, and build tools
Patch Notes v0.3 is live
This week in Avalon's development build:
๐บ๏ธ Browse and revise Marketplace quests
๐ฃ๏ธ Reusable personalities and lore for NPCs, plus conversation goals
๐ Compact active quest tracking
๐จ Durable Loom history and earlier content checks
Patch Notes v0.2 is live! ๐
This week in Avalon:
โ๏ธ Ground-up combat feel overhaul: weapon trails, slash arcs , camera feel
๐ ๏ธ Creators can now forge abilities AND quests, and sell them on the Marketplace
๐ฎ Rebuilt player menu
๐ Cinematic new loading screens
Read below
AVALON Patch Notes v0.1 are live. On-demand worlds, an all-new Skill Nebula (playable in your browser), a full Merlin game-mode toolkit, a new crafting atelier, and parties. First of many weekly drops.
https://t.co/7IZ1uU6mC0
Elysara is our vast, hand-crafted high fantasy world!
This is our first major world players can build in and it's nearly as large as Skyrim. Just the first word of many, many, many... many that us and our players will build together!
We built out our own backend infra for match making / world hosting / world creation.
We call it Sauron ;D
This is really exciting because now players can spin up their own worlds!
@JButlerDev is working on his haunted Sweet Lane right now!
The future of game creation won't require learning an engine.
It will start with an idea.
Our latest State of Avalon showcases AI-powered game creation, major combat improvements, creator tools, and our progress toward Closed Alpha.
Watch below ๐