@JuliannaRowsell Our lab ran one with kids a few years ago, creating tangible controllers for games.
I'll look at what docs we have from it, but the general idea was:
It really irritates me that my research agenda has to be based on what tech bros decide to chase. They get $$$ chase X, X gets proliferated, then we spend all our time analyzing and mitigating the harms of X. We never wanted to build X, that was never in our research agenda,
@Acuity_Design It might illustrate a point you want to make well but, if there's a chance that using it might derail the workshop experience for your participants, it might work against your overall goal.
@albanvillamil Re. changes to user research, the biggest was in starting - the initial project (portal) relied on data drawn from GoC stats - but its size obfuscated the gaps that people were falling through. Combined with our research, we had a better picture to work with.
@albanvillamil and that there were socio-cultural factors present that - if left unaddressed - would reduce the effectiveness of any solution. Parallel to this, we investigated the current avenues of applying and the systems that supported them and found barriers to access and usability.
First look at the stage production of Hayao Miyazaki's Spirited Away, currently at Tokyo's Imperial Theatre.
Directed by John Caird. Puppetry designer: @TobyOlie
There's no surer way to legitimize existing biases than through unfocused user research.
When you spread your research objectives too thin for your resources, you don't get enough signal. So you have to interpret/extrapolate to reach an answer. And that's when bias creeps in.
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