A good game needs to look as good as it feels. No worries here, because our Gods of Graphics, Eli, Mio, and Vikky, were on the case - and they knocked it out of the park, if we do say so ourselves! 🖌️🌳 #indiedev#indiegame#Vimmel
IT'S OUT! A simultaneous turn-based action puzzler with a musical theme.
Download the game and try it at: https://t.co/5ZiNfVmJLD
Enjoy!
#indiegame#indiedev
Our game is going to be streamed June 10-11th! Check out the schedule in the link below (site is in Swedish)
https://t.co/fRZaAK5z41
Super exciting!
#indiedev#streaming#gamedev
"I don't feel too steady on my feet
I feel hollow I feel weak
Passion fruit and holy bread
Fill my guts and ease my head
Through the early morning sun
I can see her here she comes
She bangs the drums"
#indiegame#indiedev#RocknRollNeverDies
Our #UI starting to look spicy! Playing and rewinding the turn and reviewing all the planned actions of the turn will definitely be easier from now on. Next stop; a manic crowd!
#indiedev
In games with lots of information on screen, readability is key! Having the option to turn off our awesome stylised fonts is one of our best moves for #accessibility#indiedev#MusicGame
A lot of aesthetic progress has been made! Models for the barrier, the main character and the robot enemies as well as some great music and sfx. It's ready for #playtests! #indiegame#indiedev
Meet Miho, our main character! A prototype build will be going out to playtesters this weekend, things are getting exciting! #3dmodelling#indiegame#gamedev#indiedev