The challenge is over and the game is out. The first review I got was "Why is it so difficult?" It was a positive review. I will take it as a good sign!
https://t.co/AUwCARxEgZ
#gamedev#indiegame#steam#videogames
Today I want to share with you some of the results of my giveaway campaign. In short, 1 MILLION players added the game to their Steam libraries! Granted, not all of them played it yet, but I like the number anyway. And I feel inspired!
#gamedev#indiegame#steam#videogames
I'm halfway through my challenge. That thought makes me uneasy, if not frustrated. Of course, when you're working on a video game, it's impossible to calculate precisely where the middle of the work is, but I feel I'm not even close to it. I'm not ready to give up though
Do you think it's okay for the sequel to be very different from the original game? Can you recall any examples of such sequels?
#gamedev#indiegame#steam#videogames
Giveaway! To promote the upcoming sequel, 'Press Any Button' will be free on Steam for three days (December 17-19). Wishlist it now and get it on one of these days. After that, you will keep the game forever
https://t.co/f889HZYsJV
#GiveAway#SteamDeals#FreeGames#FreeGame
Okay, a few days ago I did feel pretty down. But it's gone now. Everything is back on track and I actually think that I might be able to finish the challenge successfully. Thanks for your support!
#gamedev#indiegame#IndieGameDev#PressAnyButton#ManyButtonsToPress
Look at all those portraits of me! There's no denial, positive feedback for my previous game was a surprise, but when some of you started making fan art, I was stunned. Did someone really like the game that much? Well, what do you know!
#gamedev#indiegame#fanart
I didn't show you the gameplay trailer yet. That's because there's still not much to show. What I'm trying to imply is that the development's going much slower than I expected. I want the game to be made properly and there's so much to be done
How many of you noticed that I forgot to switch off the FPS counter and it can be seen on some of the screenshots on Steam? That wasn't very professional, was it? Could it happen with a big developer or publisher?
https://t.co/AUwCARxEgZ
#GameDev#IndieGame#IndieGameDev#Steam
The gameplay is on the hardcore side this time. You will have to struggle with controls for a while, but it will be fun when you master them! You know games like #GettingOverIt and #JumpKing, right? This one won't be that punishing. And there WILL be #EasyMode#gamedev#indiegame
I removed that dreadful arm from the artwork and published the game's page on Steam! Check it out now. Wishlist it, follow it, retweet this post to tell your friends about it! I'm kinda excited, please, be too!
https://t.co/AUwCARxEgZ
#gamedev#indiegame#ManyButtonsToPress
The title of the game is "Many Buttons to Press" and there's going to be a spaceship in it! I don't know if it's good or bad for you, but the gameplay will be completely different compared to Press Any Button. I feel it's too boring to do a similar thing twice
#gamedev#indiegame
I believe the first thing I need to take care of is a Steam page for my game. The sooner I make it live, the more players will see it. And I don't want to merely release the game, I want it to be popular. Here's the draft of the cover art. What do you think?
#indiegame#gamedev
Soon it will be a year since I made my first game. To commemorate this event, I decided to participate in a little challenge. I'm going to make my new game from scratch and publish it in just 30 days! It means the release date will be January 6, 2022
#gamedev#indiegame