@Andr_Amrinto@wavedash Here are some more games we put on Wavedash😄
🦫Play as a beaver, chew down trees, build a dam, & avoid a prowling wolf!🐺
https://t.co/GVCSBaNBkP
🚁Grabtoys from a claw machine for a kid!👦
https://t.co/O8eb3vib5m
🐸Use your frog tongue to eat flies!🪰
https://t.co/ZtEiaCAaRd
"Hold, Please!" is a telephone game we made for the #Wavedash Summer jam. Results came last month, & we got 1st place! Thank you @Andr_Amrinto for coding & @wavedash for hosting the jam! Looking forward to creating more games, pls play/leave us feedback!☎️
https://t.co/hfMUr2oSSM
BAD CONNECTION but a pretty good result 🏆😭
Huge thanks to @wavedash for hosting the jam and for building such an amazing platform for indie games. Had an absolute blast making this one. ❤️
And of course, huge shoutout to my amazing team!
GG to everyone who participated!!
BAD CONNECTION, ten days later.
Hold, Please!
Night shift at an afterlife telephone exchange. The callers won't say who they want - work it out from the files, then run the cable yourself.
A wrong number costs a strike. Too many live lines and you lose the lights.
This month in the Game Demo Jam, our team finished in 2nd overall & got 1st place for use of theme! Really happy with how we performed. This jam was a lot longer than the previous ones we did recently, but it was a great experience. Play it on #itch!!!🕯️🐒
https://t.co/Ua0kt12gVT
Imagine if LinkedIn and IMDB had a baby. 👀
Today, we're launching Moby Professional, a career program designed specifically for game industry professionals. Moby Professional is designed to assist in job seeking, business development, and networking.
Head over to MobyGames and claim your profile! 🐋
https://t.co/DtuLq575hT
I've followed this game since it was a prototype a few years ago, now it's on track to having it's #gamedemo released on #steam. I know the lead dev of @TeamAmusia & how much he cares about the game. Please wishlist & play the demo next year when it's out!
https://t.co/UAM7mz1jSL
🏆 Honorable Mention
Beaver Fever by @AbelGameDev, #Drei, and #Shadowwolf
A 2.5D stealth-survival where you chew trees, build your dam, and hide in bushes from a sinister wolf.
https://t.co/28s4rs50au
We just got RANK 1 in terms of Gameplay & Enjoyment for #MicroJam 059: Animals! The pre-req for the theme was "Predator and Prey", so we made a puzzle game about a Frog🐸 preying on flies🪰 w/ a wavy tongue😛! Please play thru our 10 hand-crafted levels😃!
https://t.co/9120LHlzT9
Just finished my 3rd #godot game, "Ropes&Revolvers" for @GodotWildJam! The theme was Bounty, so we made a game where you catch criminals and collect their bounties! Happy to work with the same programmers again, please play and give your feedback on #itch!
https://t.co/LxzUCnwZ5I
It's been a while, but I'm back! I finished my 2nd game in #godot, 'Claw Machine Chaos'! It's a 2D grabber game where you grab toys out of a claw machine, & the toys fight back! Thx to @Gamedevjs for hosting! Play it now on itch! #GamedevjsJam#clawmachine
https://t.co/Hv7zQTv1dL
Worked on a rhythm game for this year's Winter #melonjam! The theme was 'charm'. I came up with the initial idea and did almost all the art. Gotta be the most frames of animation I've drawn for a game so far, it was a fun experience though! 🪈 #gamedev 🐍
https://t.co/meaBsomdE0
Recently finished a 3D horror game this past quarter in #unity3d, mainly worked on the production side and did some programming as well. Looking forward to making something new soon, been kind of itching to make a new game with some new people! Lets do it!
https://t.co/AXTqW216o7