How China Built the World’s Biggest Train Station on Top of a Mountain
Welcome to Chongqing East Station: China's $7.8 billion high-speed rail megaproject. 1.22 million square metres. 40,000 peak workers. A 16,500-tonne steel tube truss roof assembled on the ground and hydraulically slid 57 metres upward onto 41-metre tree-shaped "Huangjue" columns.
• How 40,000 workers built a 1.22M m² station in just 38 months on a mountain
• The sliding assembly method — why the 16,500-tonne roof was built on the ground first
• The Huangjue tree columns — 41-metre branching steel structures designed for earthquake resistance
• Stainless steel cladding installation at 57 metres above a mountain slope
• Why Chongqing East Station is now the largest railway hub in the world
• The high-speed rail network connecting Southwest China to 14 major cities
I wrote a tool in Unity to bake thickness to a texture. We tried baking in Blender and Substance, but the low poly and often overlapping mesh resulted in ugly artifacts. #unity3d#gamedev#indiedev
Big thanks to all the testers who helped me refine the updated mask effector for After Effects. It was a great process and wonderful to connect with so many. Here's the updated version along with a project file for you to try out. 👇
#AfterEffects#Animation#MotionDesign
Shaders and VFX, are the perfect match! If you are working with Unity, the Unity Shaders Bible might help.
⭐️Take a look at it here,
https://t.co/SAz0577UU4
#proceduralArt#shaders#madewithunity
I ❤️ shaders, fluid sims, and motion graphics.
Here's a 🧵 breakdown on this effect for Unity.
+Bonus tips for doing the same in #aftereffects.
#unity3d#gamedev#realtimevfx