🚨 NEW GAME REVEAL 🚨
ABOVE: Colonies of the Mist is a survival city-builder set on scattered hilltop islands. Build your settlement, link it with ziplines and bridges, and keep the toxic mist below at bay.
🏛️ Explore ancient ruins
🛠️ Expand from peak to peak
☁️ Survive the rising mist
👉 Wishlist & Follow on Steam to be the first to play!
New portfolio piece! this is part of the work done for @AboveCoTM a survival colony builder. Had a lot of fun working on the mech! https://t.co/WCsRQZeEsz
DevLog #5 is out!
Uncover how Fog of War drives exploration. Brave the unknown to find Nytherran ruins, unlock new research tree branches, and gamble on what lies in the Mist.
#gamedev#indiedev#indiegame
https://t.co/J13s5rMhUC
From a broken airship to a thriving network of cliffside outposts. We aren't just surviving the Mist, we’re conquering it.
Build higher, explore further, and claim the knowledge needed to thrive where others fell.
#ScreenshotSaturday#IndieDev#CityBuilder#ColonySim
DevLog #4 is out! 🔥
This time, we’re revealing a part of the worldbuilding that’s quite a departure from your typical medieval or fantasy colony sim setting - Mechs and Advanced Technologies 🤖⚙️
#IndieGame#GameDev#IndieDev#ConceptArt
It's Thursday, and we're back with a new DevLog #3 focusing on the environmental challenges players will encounter in our game. Read more on Steam!
https://t.co/g7KwU4IQkj
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DevLog #2 is out!
Join our in-house "tortoise guy" and Concept Artist, Patrick, for a deep dive into the evolution of our colony buildings.
Read more on Steam!
https://t.co/pasVSTxQfF
#IndieGame#GameDev#indiedev#ConceptArt
Testing out the day/night cycle for our zipline-driven colony sim. There’s something special about seeing the settlement light up as the mist rolls in.
Which shift would you rather work: the Golden Hour or the Ghostly Midnight?
#ScreenshotSaturday#IndieGame#GameDev#IndieDev
New Devlog just dropped! 🔥
This time we're talking about:
✅ Ziplines and other traversal means
✅ Outpost mechanics
✅ Dangers of the Mist
✅ Exclusive Concept Art reveals
#gamedev#indiegame#indiedev
Thank you! It’s a combo of PrimeTween (Unity asset) + some code to procedurally find all the parts that need to be dropped, plus lots of timing tweaks so it feels right. Also, some procedural delays and height-based grouping so things fall more “logically,” and scaffolding is built/removed on cue.
Construction doesn't have to be boring 🛠️
We just added some JUICE to our scaffolding and building animations. It’s all in the details!
How’s it looking? Too much bounce, or just right?
#indiedev#gamedev#citybuilder