@prest4n The algorithm is doing the opposite of what their blog posts claim across our portfolio.
They tell us to prioritize D30 yet we see new game launches getting 10x the home recs.
Why build high quality games when they are telling us to stay simple?
I think Roblox and Steam compete for very different audiences
Roblox: majority of players are free. spenders want to spend money in social experiences, often to flex or get ahead of free users.
Steam: majority of users are paid, buying games is the platform. players show up with money, expecting to be advertised new games
tl;dr does the roblox player with $30 to spend want to spend it on a game full of other people who also spent $30? or spend it on games they can show off their purchase socially?
Nice call out. We're testing algorithm improvements to ensure games that retain players long-term can be discovered by the largest possible audience. More soon.
https://t.co/jQa9mdcVRd
Twin Atlas worked with @Netflix to build the official KPop Demon Hunters @Roblox game!
We're always trying to raise the bar for what's possible on Roblox - and I'm unbelievably proud of what we've built.
A unique mix of fashion, roleplay and combat - check it out!!
#Roblox #RobloxDev
@RootieDaHoodie I don’t understand how the profile page is so terrible. It should be an anchor for a creator-driven platform.
Instead it’s a mess with no clear purpose or vision, besides a vague attempt at upselling UGC.
@SigmaTechRBLX@yourius@RobertJALA I really like the "Flight hours" analogy.
The "test" when designing consumer products is... real people.
Trying & failing is a better feedback loop than test scores.
Roblox is testing burying the "Continue" sort, just like they did with Favorites.
This is to make you play games the algorithm wants, instead of what you already play.
This especially hurts because Roblox has no "Not Interested" button or way to hide things from your feed.
Do you think this is healthy for the platform? I think user choice is important.
#Roblox #RobloxDev