@polksosa1 I agree with you and I feel the pain :(
I don't think the passers will ever be freed π
It doesn't matter; EA will never break me to the point of being a runnerπ«‘
Here's a complete guide to passing out of gun bunch in the charlotte offensive playbook. This playbook is heaven for my fellow passers. I also have videos on my channel for the Oregon playbook with many plays from gun normal y off close(which can all be run in charlotte as well).
https://t.co/JBeI6a3NPw via @YouTube
Currently ranked #25 on playstation with 50-3 (1 DC) over 17 points a game and less than 7 given up per game. Shoutout charlotte offense, pass first heaven.
Man coverage being nerfed made this my favorite football game of all time. I know some people love it but I personally think it takes a lot more skill to run zone coverage and adjust to different looks, and utilize switch sticking, zone drops, zone aggression, custom zones, individual man assignments, etc... than coming out in man coverage, shading inside and watching tiktok until the play is over. The physics were broken(my 92 speed receiver getting jostled the entire route by a slow linebacker for example) and the only part that did use your neurons, route committing, wasn't punished for being wrong in the slightest. If somebody route commits inside either expect my receiver with silver cutter to get open for a 4 yard pickup on an out route, this wasn't the case before. It was usually an interception. If man is good, fine, but that shit was overpowered and now I have 0 complaints for this game(except for it not being nms friendly for casual players but that doesnt effect me personally) I know not everyone agrees, and no judgement if you disagree, but I loves this patch.
Casual players can't enjoy h2h seasons when they're getting matched up against pro players in their playoff games and having to try to win with an 85 ovr team. Ranked is the only way they can guarantee rewards without having to worry about a guaranteed loss ruining their progress.
@YourFriendKyle_ It's a shame because baseball is such a fair sport compared to others. They have the oppurtunity to make an enjoyable game for both pro and casual players, but they just don't give a fuck about the community. But hey, we have flames in petco π₯
Mikey brother, the casual players don't give a damn what youre top 100 card looks like. Maybe they do somewhat, but they're just asking that their champ card is fucking usable when they obtain it, not 2-3 speed behind every other current card in the game. Your top 100 card could be 127 speed for all they care, they just don't want their card they earned to be 90 speed when there are 92-93 speed receivers and db's in the game.
I guess Power I Hulk, aggressive blocking, aggressive ball carrier, contain glitching, speed glitching, and drag out blitzes never existed. All of those listed increased your win rate immensely by using 0 skill, however, god forbid ea add a skill based timing function to a VIDEO GAME which rewards players who can throw to an uncovered receiver or bait a throw into coverage, and use real skill(timing, which requires neurons) so their offensive and defensive players don't drop a ball that hits their hands. I wonder why EA chose to keep it in the game but none of those other things I listed π€