Brand new look at GTA 6 by Dazed Magazine showing off new screenshots and a ton of new information on the game:
- Rockstar is aiming to combine the chaos and freedom of GTA V with the realism, immersion, and emotional depth of Red Dead Redemption 2.
- Confirmed that eating affects weight and exercise changes muscle size and tone, both back from GTA San Andreas
- The world is designed to be more reactive to the player. Actions that once attracted little attention may now produce believable reactions for example, walking around publicly with a rifle will have NPCs comment on that
- Jason is an ex-military drug runner and Lucia is a fighter recently released from prison.
- There are three options: Play as Jason and Lucia together, or Just Lucia or Just Jason in the open world
- One example given involves driving as Jason, switching to Lucia in the passenger seat to use the in-game phone, and then switching roles during a chase so one character drives while the other shoots. All in the open world outside of missions
- In-game social media feeds are confirmed
- Jason and Lucia’s relationship is described as a “Bonnie and Clyde-type narrative.” Their romance is intended to be much more important than relationships in previous GTA games.
- Rockstar suggests that player decisions may affect the relationship and characters in more emotionally meaningful ways, they said its more in-depth than just an honor system.
- Rockstar considers player freedom and self-expression central to GTA. The idea is to provide lots of freedom without making Jason and Lucia feel like completely empty avatars.
- Spending long periods without sleeping or fleeing police can visibly affect the characters' appearance.
- NPCs are far more diverse in appearances than previous Rockstar games, this was already noticeable in the previous trailers
- Rockstar developed new tools and production pipelines specifically to create what it calls its most detailed and varied NPC population
- Rockstar's development operation has more than doubled in size since Red Dead Redemption 2.
- A branch of Rockstar in LA is dedicated almost solely to the world of in-game pedestrians
- More than 50 real street artists were brought in to design murals in the game
- The team that deals with vehicle handling is made up of real racing cars drivers
- Rockstar views GTA VI as something players could potentially spend a decade or more playing, which contributes to the enormous pressure surrounding the project
Right in-between RDR2 and GTA 5 design is quite literally the best possible scenario for this game, it sounds utterly wonderful and I cannot wait to see how it looks tomorrow with the official gameplay reveal!
Pre-orders for Grand Theft Auto VI begin at midnight local time on June 25.
Learn more about the Ultimate Edition and pre-order bonuses at https://t.co/XPwC8URCQ4.
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4
We are very excited to let you know that in early December, we will release the first trailer for the next Grand Theft Auto. We look forward to many more years of sharing these experiences with all of you.
Thank you,
Sam Houser