Modern Yugioh balance megathread:
1/ I think there are 2 separate conversations happening around modern Yu-Gi-Oh right now:
1. How do we fix the current going 2nd / ceiling problem?
2. Does Yu-Gi-Oh need a much bigger reset to stop us from ending up right back here again?
So let's clarify why Konami does not do cash prizing for Yu-Gi-Oh tournaments because after all this time people still are unaware what the reason it.
Let's begin by explaining what IS NOT the reason:
- "Kazuki Takahashi wanted Yu-Gi-Oh to not have cash prizing" IS NOT the reason.
- "Konami is greedy and doesn't wanna pay players" IS NOT the reason.
- "Japanese gambling laws/giveaway laws" IS NOT the reason.
THE REASON why Konami does not pay cash to players is due to their licensing agreement with Shueisha.
Konami does not own Yu-Gi-Oh, Shueisha does and they license out the rights to Konami for them to create and run the TCG, OGC, Master Duel & Duel Links. As part of this licensing agreement Shueisha does not allow giving out cash prizing.
This was confirmed by Julia Hedberg in this Pojo forum back in 2012 https://t.co/KnpfyeK7Lz
Quote: "And I'll say it again, we cannot give out cash prizes. Our licensing agreements won't allow it. We don't own Yu-Gi-Oh!, remember?"
So before anyone tried to point the finger and blame Konami, they have no say in it. Re-negotiating the licensing agreement is both not easy to and could result in possible termination of it after the term. Konami has no reason to try to push for cash prizing unless the community as a whole stopped spending money on the game unless this changed, and we all know that's not happening.
So as a final point, I think selling your prizing is fine. Winners are free to do as they wish with the prizes they won and if they'd rather get an absurdly high sum of money over a sentimental item, I would not blame them for it. If you have an issue with the way tournament prizing is currently handled, direct it towards Shueisha rather than the players for selling their prizes.
Essay: Yu-Gi-Oh Leading Up to Glorious Victors
Kewl Tune Rotary simply cannot be hit.
Why? Players would get a glimpse of a playable interactive format with exciting variables/unknowns before having it taken away by Toons and Mind Scan. This must never happen for the release schedule as it is because this taste will linger and players will crave it more than they would enjoy Toon format, anime nostalgia or not. There would be outrage.
Glorious Victors, with Raise Moon, is designed to eviscerate Toon and Kewl Tune by punishing them for searching as much as they do. Therefore, for the solution to be successfully sold there first must be a problem in need of being solved, and KT and Toons must remain as villains for the foreseeable future.
There is hope that we get a balancing list preemptively hitting Toons, KT, and Combo Slop but this is just bad for business. MAMO and MAMS card environment design is specifically tailored for board breaker approaches for most decks except for KT, and the goal is to sell as many over frame cards as possible so that everyone could play their favorite deck (so long as they have cards in the new sets), and winrate would be more skewed by dice roll (Toon is notoriously vulnerable going second), a factor outside of the player's control, rather than deck choice.
It makes sense. This is the most beginner friendly way to reintroduce players to the game.
1) Disincentivize metagaming and increase diversity.
2) Let players have fun combo-ing by making it not worthwhile to play handtraps.
3) Restore anime nostalgia by introducing powerful support to character themed decks.
By raising the skill floor, more players will compete and this is ultimately better for the game in the long run.
If you find yourself as a "professional" competitive player losing the will and financial incentive to compete due to these variables, it's okay, because you're not the core audience that Yu-Gi-Oh caters to. It does not benefit the distributors of the game to have a professional competitor circuit of players spending thousands of dollars fly to every single event across the world. The majority of players participating in YCSs are local players who want to have their shot at the title. The average Joe is also a lot less likely to blatantly sell their prizing online for cash in comparison to pros, which is an optic win.
Even then, YCSs are not profitable and more of a marketing tool. The ultimate goal is to sell more product, which means having more players as a whole is the most important thing to consider designing the game around. This doesn't include the fact that pros often don't buy their own cards and instead borrow from vendors, friends, and sponsors, but that's a different topic entirely.
I understand why the game is going in the direction it is, and I'm fully for it so long as it's temporary. If the game isn't fixed by Glorious Victors, I'll quit myself.
side shuffled should be always banned in tcg here is why.
just got side shuffled this weekend by a cheater and somehow my games where he did that things goes in his way.