This week I have been working in a new feature for the game: the journal.
This new device will allow the player to see all the discovered and scanned things from the ruins like the glyphs, the murals and their related meaning.
#gamedev#indiegamedev
The decript machine has also fresh visuals as the rest of the submarine sections. Here you can watch in action. Also there are a lot of small improvements an features to have a more immersive experience compared to the jam version https://t.co/29uCc57fp0
#gamedev
Working hard in The Invisible Ruins, my first game.
I improved the scanner visuals and the glyphs to be more readeable (an meaningful 😉)
Also, I added a new small monitor to show a hint to help player where to use the scanned glyphs
#gamedev
I'm working in my first comercial game. After the Juniper's game jam, I decided to polish and improve the visuals and narrative of the game. This is a comparision of the visuals from the game jam version to the actual version. This is not a definitive version yet
I dedicated an extra day after the GMTK jam to improve the game I submitted. Now, I think it's more playable and have an improved progression.
If you want to know what is changed or play it, visit the itchio page https://t.co/USJArucYi2
As a year before, I participated in the GMTK Jam. This year the topic was "count down".
I developed a game about a lumberjack that has to deforest a planet for an intergalactic company.
The game is mainly inspired in Lumberjacked
https://t.co/USJArucYi2
This week I've been developing a video game for "The Very Serious Juniper Dev Game Jam". The theme: spin to win.
The game is about a treasure hunter that goes under the ocean to find a treasure with a submarine.
I'm inspired in games like Iron Nest or PVKK
https://t.co/GbZ51Bk6v8