Here's a render of all 4 weapons that I have designed for our videogame project - Super soaper.
The fourth weapon - Toxomorphic repeater is to be mostly held by the previously posted - "Septist" enemies. Maybe by the player too. #3dart#gamedev#blender#retrogames
Finally finished painting all of the textures for our "Septist" enemies. Same enemy with 3 Different outfit variations for some reason.
For now, this concludes the character modelling. Now its time for my mates to do the magic of their own.
#retrogames#Blender#3dart#3DCG
While the project "Super Soaper," is dead in the water as of right now (hopefully, It will come to life someday), I still had some custom album designs laying around for a year almost. So I grabbed a few mockups from Behance - and Voila. #Mockup#GraphicDesign#Album#digitalart
What are those? EVEN MORE renders of the "Nox" Blade - A companion of the "Equi" pistol from my previous posts?!
INDEED! They are! So far, My proudest texturework ngl.
#3Dart#Blender#Commission#gamedev
Another set of renders of the "Nox" Blade - A companion of the "Equi" pistol from my previous posts.
Imagine if some Reneissance Italian gunsmith got a hold of a battered blade of the east, one that he had to repair and give a new life to.
#3Dart#Blender#Commission#gamedev
Another 3D model Commission done! - The Equi-Nox Duo if finally finished.
The Equi - A single shot, High Caliber Pistol
The Nox - An antique European take on a Katana.
More renders coming soon.
#3dartwork#Blender#commissionㅤ
Another artwork for a personal Videogame project I want to make. - Dreamtombs of SomniSync.
Took me 5 days of hard labor to get this one out, as I have never made an art in 2 point perspective + active photobashing. Hope you like it.#posterdesign#Liminality#dreamy#digitalart
Dream-Tombs of SomniSync
Time: 3 Days - Photoshop.
Type: Personal Project + Academy assignment.
The first official concept art of a videogame project I hope to create someday.
#conceptart#gamedev#wallpaper#scifi#surreal
@MDMA_Enjoyer@euphoricflowers Think so too. But I am also seeing A LOT of signalis influences in this project. Hell, I actually thought this was signalis