Bearer of the curse, seek misery, seek adversity, for suffering will lead you to stronger souls. Life is struggle, that is what we believe. Ad astra per aspera.
Today is Kanata's 6th year anniversary and her graduation day.
Her journey may have ended, but she has inspired so many to pursue their dreams even when it seems impossible.
Thanks for everything, Kanata. Take care! 💫 💙
#天音かなた#天音かなた卒業ライブ#hololive
@SlowEstus Not really a good example because you're supposed to take them out with the rope bridge, but DS3 is very ganky. Far more so than DS2 I'd wager.
Games should not have difficulty settings at all
They should be playable in one singular way, ensuring everyone shares the same challenge. No dilution from poorly balanced modes, only a focused, intentional experience built around a single vision.
If you can’t beat it, too bad
All dependent on genre. Sometimes 60fps isn't enough, ie competitive shooters & fighters. Then 60fps is perfect for most games. But unless it's an FPS, rhythm game, or precision platformer, a stable 30 is perfectly acceptable. Problem is most of the time we don't get a stable 30.
@hamptonism Imagine not being able to talk to anyone about anything without the inevitability of offending them, losing them, or being called a downer. As a natural consequence of being at the end of the bell curve, they don't have many people to talk to & far less that want to talk to them.