There's ~some~ bits and fragments of Doubles and Solo content in this, but i'm unsure if i want to commit to making those but i left it in and will probably keep messing with those modes as i go. Thank you for reading and i hope you play DDR SP (:
What players like and don't like to play is purely subjective in most cases, but i hope people try out some of the sequences in DDR SP. This is my biggest triumph as a content creator and i hope that shows in the sequences. I've learned a lot about the game and am still learning.
To end on: this is absolutely a labor of love project from myself for the DDR IP, but it was originally just MAX->Extreme, one game at a time for their respective 20th anniversaries. I decided last April to up the amount of content to at least the first 8 DDR mixes.
4. I am a one-person team on this project, which as you can imagine takes a very long time. I originally wanted to include more files, but Dropbox's free space cap is 2GB so this caps at 1.85GB. I'd like to keep adjusting sequences and adding more content as time goes forward.
3. Every ONI only track from DDRMAX2 has full single-player difficulties (Beginner->Challenge). This occurred because i had two charts for SUPER STAR NONSTOP and couldn't commit to deleting one or the other for the Challenge sequence.
1. There are 452 edit files in DDR SPECIAL as of right now, with 1,907 Single player (4 Panel) sequences.
2. Every track from the first 8 mainline DDR arcade games is included (DDR 1st->Extreme) as well as some from later entries in the series (SN1->A20) in varying amounts).
https://t.co/VYAo1WQZzw Hi, i'm Airrie, and i'd like to share my latest DDR project, "DANCEDANCEREVOLUTION SPECIAL" with you. This is by far the biggest project i have ever done, and i'm very excited and anxious to present it to the public. I have some facts i want to share:
If you are going to edate duo in ranked can you mercy mains not pick some dogshit hitscan player who can't carry making your mercy pick useless thank you!
You can tough it out through the learning phase, and there's definitely an appeal to that and it can be fun! In the end, having a guide doesn't make a player less skilled because both players have to do the same movements. It opens up the genre to more people.
Fighting games don't need to be toned down as far as tech and the like goes, but they need a more comprehensive, in-game tutor. Teach players basic combos and moves for the characters, show the timing windows for cancels. You can have the experiment and the guide and not detract.
@cavs Definitely one of the more embarrassing losses in recent memory: up double digits, Capela out, JA back, everyone but Lauri shooting 3s instead of going inside, having LeVert/Rondo/Okoro out at the same time, LeVert passing the ball with 2 seconds on the shot clock at least twice.