les combats dans stranger than heaven à l'air intéressant mais il y à certains petit détails dont j'ai du mal comme le fait que les dégats disparaisse au bout de 5s sur les ennemis quand ils se prennent un coup de couteau ou autre car sinon les détails sont vraiment bon
Je viens de penser à un truc lors des annonces etc.... Mais pourquoi l'intégralité des gens copie les souls like alors que Askip le jeu le plus révolutionnaire selon certaines personnes n'a pas ne serait un knock off (red dead 2)
This is what they've done for context.
Prologue Changes:
The prologue now begins with an intro video and immediately skips to the safe house where Aiden talks to Dylan on the radio.
Around 30 minutes of early content has been removed, including:
Meeting Spike
Harran references and easter eggs
Conversations about the end of the world
Early parkour tutorials
The Banshee encounter
Aiden's nightmare dream sequence
Overall prologue length has been reduced by roughly an hour and now takes around 45 to 50 minutes.
The opening cutscene with Aiden collecting the radio now plays automatically without player input.
New zombies have been added to the early area and some mission objectives have changed.
After reaching the church, players must kill zombies and gather Honey and Chamomile to unlock the Medicine blueprint.
Spike no longer teaches medicine crafting. Aiden figures it out himself.
Some previously accessible areas are now blocked off with barricades.
The first parkour skill unlocks after entering the tunnel.
The first combat skill unlocks after the player's first kill.
The Vault Kick tutorial has been removed. Players can ignore the skill entirely and continue the story.
Fighting practice against Renegades is now optional instead of mandatory.
The Bazaar hanging scene has been censored, showing only a black screen instead of the full sequence.
Hakon and Biomarker Section
The crystal container near Hakon has been removed.
Opening the GRE crate now happens during daytime.
The GRE crate no longer contains loot.
Aiden no longer suffers a seizure after opening the crate.
Entire Chase Sequence Removed
The following events have been completely cut:
The night chase back to the Bazaar.
Being denied entry because Aiden lacks a biomarker.
The famous Volatile scream cutscene.
The rooftop fight sequence.
Instead:
Hakon immediately tells Aiden to meet him at the GRE Hospital to obtain a biomarker.
Dialogue Changes
Several conversations with Hakon have been shortened.
The dialogue choices regarding what Aiden will do after finding Mia have been removed.
The game now automatically chooses the line about settling down somewhere.
Additional dialogue about Aiden's future plans has been cut.
Binocular Tutorial Changes
Hakon still gives Aiden binoculars.
The tutorial that previously required marking the Windmill and the Bazaar has been removed.
Check out this 360 view of some of the updated environments around Inaba 🍂
Persona 4 Revival comes to Xbox, Steam, and PlayStation on February 18th, 2027!
Pre-order now: https://t.co/Zlk5fizBWX
Le problème de reload et sa les gens ont du mal à comprendre mais c'est que on voulait que ce jeu soit la version définitive avec l'intégralité des ajouts qu'il y a sur FES et portable la sa aurait était parfait même si en soit je m'en blc de la femc
(1/??) There is new Resident Evil Veronica news, interviews, & tidbits from various outlets, I'm going to summarize the most interesting details.
-Yoshiaki Hirabayashi is Veronica's producer, he held a Q&A, he confirmed Veronica is third-person only, & confirmed it's being made
Ça me fume de voir autant de fils de pute qui vient cassé les couilles à tout ceux qui attendaient une annonce depuis littéralement 4ans alors que ses même Personnes sont les même qui suce les 3 remake de ff7 que on voit h24