Development Update - April, 2024 โจ
Pre-Season: Prepare the Hunt!
Paving the way for launch, we kicked off our Pre-Season a few weeks ago. It serves as a prelude to the main game, introducing players to various activities and offering a plethora of rewards.
The response from our community has been overwhelming, with over 40,000 signups, and engagement soaring with thousands of social media posts and over 50,000 spins on the Wheel of Fortune!
Battle System
Our art team has been hard at work crafting new monster designs for locations featured in the upcoming Season 2 release, as well as designing monsters for the upcoming "Soul Exchange" event scheduled for the end of Season 1.
This includes conceptualizing new battle locations, incorporating weather elements, creating innovative attacks, and much more!
User Interface
The development team has made adjustments to the release schedule, bringing forward certain features such as Guilds to debut in Season 1, rather than Season 2.
Guilds encompass various sub-features, including Fortunes of War, Guild Chest, Guild Donations, and more!
Fortunes of War: This feature revolves around the concept of trust among guild members. Each day, guild members have the opportunity to claim one card from the Fortunes of War. These cards may contain rare items that hold significance in the game. Upon receiving an item, the guild member is prompted to provide feedback, expressing either satisfaction or disappointment.
Guild Donations: This feature enables guild members to contribute certain in-game items to a collective pool. In return for their contributions, members earn guild tokens and experience points, fostering a sense of camaraderie and shared progress within the guild.
Guild Proposals: This feature empowers guild members to participate in important decision-making processes concerning the guild's treasury.
Guild owners, who are typically the creators of the guild's associated apartment, have the authority to initiate proposals for consideration by the guild. Members then vote on these proposals, collectively shaping the direction of the guild's resources.
Overworld
Progressing with our work to update the game world for Season 2, our art team has completed all necessary assets for the upcoming locations.
This milestone includes the creation of assets for areas such as Mondo Swamp, Underworld, Broken Bridge, and Hidden Village.
We're cooking up so much more, join our Pre-Season and get prepared for the adventure of Spellborne! โจ
Development Update - March, 2024 โจ
The Season 1 build is now practically complete!
We will have exciting news to share on the launch of Season 1 very very soon ๐
But for today, let's delve into our team's achievements over the past month and see what we're cooking for in Season 1, our prep for Season 2, and beyond ๐
Battle System
The development of our build for Season 1 has been completed, with the addition of a total of 48 monsters, and more than 100 different attacks available to the players!
This season introduces the concept of side mutations and monster variants.
Season 2 will introduce newer types of side mutations that are based on location of the player, creating a deeper connection between the overworld and the battle system.
New Side Quests
With the main build for Season 1 being already finished, our team is continuously working on adding new content.
This content includes the addition of new quests as well as events. These quests will provide players access to a deeper overarching lore, rare monsters and minigames.
Overworld
In the past month, our team has dedicated efforts to crafting assets for new locations, transitioning summer assets into autumnal settings, and introducing an array of new characters.
For Season 2, we're excited to announce the inclusion of at least three new locations, each housing essential buildings that may dynamically change based on player decisions, offering a dynamic gameplay experience.
User Interface
As Season 2 will introduce numerous on-chain features like marketplaces and staking, our team has initiated the final testing of contracts and their deployment on the testnet. This phase also includes the development of user interfaces tailored for features like guilds and integrating fast travel into the game.
That's a wrap for this month, please give us a follow to stay up to date on all things Spellborne ๐
#Spellborne โจ
๐ง [NEW] Play-to-airdrop: @spellborne
-> 7% of the token supply will be airdropped to season 1 players & apartment holders
-> +400 apartments will be distributed among players in the upcoming season(s) (~$800/NFT)
Register below for a chance to receive an exclusive skin
Meet Flarpy ๐ฆ
A ferocious air-type monster that will blow any enemy with a gust of wind. His design is an inspiration from the Egyptian god of moon, and he can be easily found in Sunshine Trail.
โจ #Spellborne
Development Update - February, 2024 โจ
Spellborne Production Plan for 2024
Three seasons on the horizon, each unveiling new adventures and gameplay mechanics!
Season 1: Establishing the Foundation
In our inaugural season, we're laying the groundwork for an enduring adventure where magic intertwines with menacing monsters.
Our characters take the central stage, with the return of Atom, accompanied by two fresh faces, Bellatrix and Cosmo. Players now have the exciting opportunity to choose their main character, while the other two characters serve as friendly sidekicks throughout the journey.
This season is dedicated to introducing fundamental game mechanics, including engaging in battles, farming, crafting, and more. Venture into the wild to face formidable enemies and powerful monsters, and experience the tranquil yet thrilling moments of farming, harvesting, and crafting essential items.
Season 2: Moving onchain
In our second season, we will focus on moving the game onchain, introducing an array of features like P2P trading, marketplaces, staking, and beyond!
This season is dedicated to introducing mechanics such as fast travel, fishing, and the establishment of guilds, offering players a host of exciting new activities.
Players will also embark on a journey to unravel the mysteries of the Hidden Village, traverse pathways across the Broken Bridge, and navigate the eerie landscapes of Mondo Swamp, all in pursuit of reaching the breathtaking fields of Momiji Trail.
Season 3: The Greatest Hunter
Our third season will expand on player-to-player interactions, kicking off with friendly PVP matches and escalating to competitive tournaments and intense guild battles.
Up to this point, the game would have been running in a pseudo multiplayer (instanced) state, featuring level caps for monsters and single-player content introduced incrementally each season. However, with each passing season, anticipate fresh events, integrations, and more, as our team continually explores innovative ways to test and refine game mechanics.
Our journey began two years ago with the ambitious goal of crafting a captivating, nostalgia-inducing experience that transcends restrictions and embraces the ethos of web3. We express our heartfelt gratitude to our community who have fueled our progress. The entire team is brimming with excitement as we witness our plans materialize. Stay tuned for upcoming announcements related to Season 1 - there's much more in store!
Please give us a follow to stay up to date on everything Spellborne!๐ฎ๐ฎ
Day 1 of closed testing
Still lots of work ahead, but overall extremely positive feedback.
We have been preparing for this for the past two years.
Launch soon.
Meet Skitten ๐
A quick-witted land-type monster, with electric abilities. This cute cat can be found in the town of Yorokobi, and is one of the base starters! โก
โจ #Spellborne
Meet Woodot ๐ฟ
A friendly land-type monster, commonly found in Sunshine Trail. This small fellow will be available as a starter monster to all hunters.
โจ #Spellborne
Bundle of updates from Spellborne (might be sharing some alpha?)
-> 4 Million accounts reached on IG in the past 30 days.
-> A creator program has been launched to support and reward content creators in the space, focusing on smaller creators who are talented, helping them reach more users and build their own audience.
-> The first season of the game will kick off in the current quarter.
Players can complete missions, collect coins, and use them to claim specific items and rewards provided by integrated communities.
-> Game is planned for release on multiple platforms, including iOS, Android, Epic Game Store, and more.
-> 2 more collections will be introduced in Spellborne.
-> Multiple games will be launched in the ecosystem that experiment with gameplay and genre, more experiments, wider audience.
-> Apartments will act as ecosystem NFTs, allowing early access to future titles, including mints and other rewards.
-> Active players in the community will still earn rewards in the project and associated community partners.
Mon Studios has raised $1.35M to continue building Spellborne!
This strategic round includes founders and executives from companies like Animoca Brands, YGG, Faze Clan, Immutable, Tatsumeeko, and more ๐
Introducing #SpellborneCreate โจ
A program dedicated to empowering creators through guidance, audience expansion, and support in maintaining their individuality.
As a part of this program, creators get access to custom skins.
โก๏ธ Hand crafted, specially for you.
โก๏ธ Free of cost.
โก๏ธ First-come-first-serve basis.
https://t.co/5NhziQvZ0A